Rounds won by segment
Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ/mapโ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
โ close- Crazy Triumphtop 3 6 of 26 (avg 13%) ยท league rank Top 6% (17%)
- The Kill Codetop 3 3 of 26 (avg 13%) ยท league rank Top 11% (16%)
- Nakatomi Plazatop 3 7 of 26 (avg 13%) ยท league rank Top 13% (15%)
- Parinirvana top 3 3 of 26 (avg 13%) ยท league rank Top 27% (14%)
- Crazy Desiretop 3 3 of 26 (avg 13%) ยท league rank Top 28% (14%)
- Nothing Missingtop 3 3 of 26 (avg 13%) ยท league rank Top 31% (13%)
- Missing in Actiontop 3 3 of 26 (avg 13%) ยท league rank Top 34% (13%)
- Hammered Beasttop 3 3 of 26 (avg 13%) ยท league rank Middle (12%)
- Virtual Insanitytop 3 2 of 26 (avg 13%) ยท league rank Middle (12%)
- Virtual Housewifetop 3 6 of 26 (avg 13%) ยท league rank Middle (12%)
- Ghost Striketop 3 5 of 26 (avg 13%) ยท league rank Middle (11%)
- Harmonious Hearingtop 3 3 of 26 (avg 13%) ยท league rank Bottom 34% (9.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).