Team report ยท all teams

๐ŸชƒEUREKA๐Ÿฆ˜

Team vault โ†’
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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Getting Hammered2801.1ร— avg
Hammered Beast2691.0ร— avg
Crazy Desire2491.1ร— avg
Tokens2301.2ร— avg
Ghost Strike2241.1ร— avg
Parinirvana 2171.0ร— avg
Silva Surfer2171.1ร— avg
Crazy Triumph2080.9ร— avg
Nothing Missing1930.8ร— avg
Missing in Action1801.2ร— avg
Nakatomi Plaza1741.1ร— avg
The Kill Code1491.4ร— avg
Privileged Larry1411.2ร— avg
TASER1220.2ร— avg
Daisy Tokens1011.2ร— avg
Monaro961.5ร— avg
Cuz Tokens941.4ร— avg
Virtual Insanity880.8ร— avg
Virtual Housewife810.9ร— avg
GARDEN WARRIOR490.7ร— avg
Doechii251.8ร— avg
Starling Fang251.8ร— avg
Ghost of Yotei221.5ร— avg
Tamahagane 180.9ร— avg
28 GRAMS180.0ร— avg
Skeletรก170.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Iron Horse Racing: Power 57.7, #9. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).