Rounds won by segment
Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ/mapโ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
โ close- Tokenstop 3 3 of 18 (avg 13%) ยท league rank Top 3% (18%)
- Silva Surfertop 3 3 of 18 (avg 13%) ยท league rank Top 4% (18%)
- Privileged Larrytop 3 4 of 18 (avg 13%) ยท league rank Top 13% (16%)
- Daisy Tokenstop 3 2 of 18 (avg 13%) ยท league rank Top 17% (15%)
- Ghost Striketop 3 2 of 18 (avg 13%) ยท league rank Top 18% (15%)
- Hammered Beasttop 3 2 of 18 (avg 13%) ยท league rank Top 18% (15%)
- Parinirvana top 3 2 of 18 (avg 13%) ยท league rank Top 19% (15%)
- Nakatomi Plazatop 3 1 of 15 (avg 13%) ยท league rank Top 21% (15%)
- Cuz Tokenstop 3 4 of 18 (avg 13%) ยท league rank Top 21% (15%)
- Getting Hammeredtop 3 3 of 18 (avg 13%) ยท league rank Top 27% (14%)
- Nothing Missingtop 3 2 of 18 (avg 13%) ยท league rank Top 32% (13%)
- Starling Fangtop 3 1 of 2 (avg 13%) ยท league rank Middle (12%)
- TASERtop 3 0 of 1 (avg 13%)
- Monarotop 3 3 of 18 (avg 13%) ยท league rank Middle (11%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).