Rounds won by segment
Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red below| Race โ ยท distance โ | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 4r ยท 1st ยท 1.0/map | 67% 3r ยท 3rd ยท 0.7/map | 50% 8r ยท 7th ยท 2.0/map | 100% 2r ยท 0.6/map | 69% 7r ยท 7th ยท 3.2/map | 69% 20r ยท 1st ยท 5.1/map | |
| 22 gate WTA | 78% 8r ยท 3rd ยท 3.1/map | 41% 12r ยท 13th ยท 1.9/map | 0% 2r ยท 1.7/map | 42% 12r ยท 16th ยท 2.0/map | 50% 4r ยท 7th ยท 0.1/map | 88% 8r ยท 2nd ยท 3.3/map | 53% 5r ยท 9th ยท 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ/mapโ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
โ close- Empress of Firetop 3 0 of 2 (avg 13%) ยท league rank Top 5% (17%)
- Doechiitop 3 0 of 2 (avg 13%) ยท league rank Top 8% (16%)
- Crazy Desiretop 3 0 of 4 (avg 13%) ยท league rank Top 9% (16%)
- Crazy Triumphtop 3 2 of 4 (avg 13%) ยท league rank Top 10% (16%)
- Virtual Insanitytop 3 1 of 4 (avg 13%) ยท league rank Top 12% (16%)
- Ghost Striketop 3 2 of 4 (avg 13%) ยท league rank Top 14% (15%)
- The Kill Codetop 3 1 of 4 (avg 13%) ยท league rank Top 16% (15%)
- Missing in Actiontop 3 1 of 4 (avg 13%) ยท league rank Top 27% (14%)
- Platypus Nailstop 3 1 of 4 (avg 13%) ยท league rank Top 33% (13%)
- Tamahagane top 3 1 of 2 (avg 13%) ยท league rank Top 36% (13%)
- Nothing Missingtop 3 0 of 4 (avg 13%) ยท league rank Middle (12%)
- Lazarustop 3 0 of 4 (avg 13%) ยท league rank Bottom 37% (9.8%)
- Variancetop 3 1 of 4 (avg 13%) ยท league rank Bottom 37% (9.7%)
- Fear is 4 Otherstop 3 0 of 2 (avg 13%) ยท league rank Bottom 22% (8.0%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).