Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

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Rounds won by segment

Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ€œ/mapโ€ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 22 gate WTA

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๐ŸชƒEUREKA๐Ÿฆ˜
  • Platypus Nailswon 0 of 12 (avg 4.5%) ยท league rank Top 4% (7.1%)
  • Privileged Larrywon 1 of 12 (avg 4.5%) ยท league rank Top 5% (6.9%)
  • Ghost Strikewon 0 of 12 (avg 4.5%) ยท league rank Top 14% (5.9%)
  • Parinirvana won 1 of 12 (avg 4.5%) ยท league rank Top 22% (5.4%)
  • Uluruwon 2 of 12 (avg 4.5%) ยท league rank Top 24% (5.3%)
  • Hammered Beastwon 0 of 12 (avg 4.5%) ยท league rank Top 25% (5.3%)
  • Getting Hammeredwon 0 of 6 (avg 4.5%) ยท league rank Top 36% (4.7%)
  • Nakatomi Plazawon 1 of 12 (avg 4.5%) ยท league rank Middle (4.4%)
  • Starling Fangwon 0 of 12 (avg 4.5%) ยท league rank Middle (4.4%)
  • Lazaruswon 0 of 12 (avg 4.5%) ยท league rank Middle (4.3%)
  • Nothing Missingwon 0 of 12 (avg 4.5%) ยท league rank Middle (4.3%)
  • Grover Cookbookwon 0 of 6 (avg 4.5%) ยท league rank Middle (3.6%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).