Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Team vault โ†’
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Ghost Strike3061.5ร— avg
Parinirvana 2641.0ร— avg
Hammered Beast2641.1ร— avg
Getting Hammered2050.7ร— avg
Privileged Larry1921.3ร— avg
Tokens1921.6ร— avg
Silva Surfer1921.3ร— avg
Crazy Triumph1751.4ร— avg
Crazy Desire1671.3ร— avg
Cuz Tokens1581.2ร— avg
Monaro1581.2ร— avg
Daisy Tokens1580.8ร— avg
Missing in Action1491.1ร— avg
Virtual Housewife1411.2ร— avg
Virtual Insanity1411.1ร— avg
The Kill Code1411.0ร— avg
Starling Fang1400.7ร— avg
Nakatomi Plaza1351.8ร— avg
Nothing Missing1260.9ร— avg
Harmonious Hearing970.6ร— avg
GARDEN WARRIOR720.3ร— avg
Tamahagane 691.0ร— avg
Doechii691.3ร— avg
Ghost of Yotei641.4ร— avg
28 GRAMS511.6ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).