Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 69% 13r · 5th · 1.0/map | 64% 11r · 7th · 0.6/map | 65% 26r · 5th · 2.0/map | 38% 8r · 23rd · 0.5/map | 64% 41r · 6th · 3.2/map | 55% 64r · 13th · 5.1/map | |
| 22 gate WTA | 60% 42r · 3rd · 3.1/map | 46% 26r · 22nd · 2.0/map | 53% 23r · 16th · 1.6/map | 65% 26r · 3rd · 2.0/map | — | 57% 40r · 14th · 3.2/map | 54% 13r · 15th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Tokenswon 2 of 13 (avg 4.5%) · league rank Top 1% (8.9%)
- Monarowon 2 of 13 (avg 4.5%) · league rank Top 14% (6.1%)
- Ghost Strikewon 1 of 13 (avg 4.5%) · league rank Top 16% (6.0%)
- Daisy Tokenswon 0 of 13 (avg 4.5%) · league rank Top 18% (5.8%)
- Cuz Tokenswon 0 of 13 (avg 4.5%) · league rank Top 19% (5.7%)
- Silva Surferwon 1 of 13 (avg 4.5%) · league rank Top 20% (5.5%)
- Privileged Larrywon 1 of 13 (avg 4.5%) · league rank Top 28% (4.9%)
- Getting Hammeredwon 0 of 13 (avg 4.5%) · league rank Top 34% (4.6%)
- Hammered Beastwon 0 of 13 (avg 4.5%) · league rank Middle (4.1%)
- Parinirvana won 0 of 13 (avg 4.5%) · league rank Middle (3.8%)
- Harmonious Hearingwon 0 of 13 (avg 4.5%) · league rank Bottom 7% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).