Team report ยท all teams

๐ŸชƒEUREKA๐Ÿฆ˜

Team vault โ†’
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Ghost Strike1141.0ร— avg
Parinirvana 991.1ร— avg
Hammered Beast990.8ร— avg
Getting Hammered710.9ร— avg
Privileged Larry671.0ร— avg
Tokens671.4ร— avg
Silva Surfer671.0ร— avg
Nothing Missing600.5ร— avg
Crazy Triumph590.5ร— avg
Cuz Tokens552.0ร— avg
Daisy Tokens550.9ร— avg
Crazy Desire551.1ร— avg
Monaro541.3ร— avg
Missing in Action512.0ร— avg
Virtual Housewife470.6ร— avg
Virtual Insanity470.9ร— avg
The Kill Code471.5ร— avg
Nakatomi Plaza471.3ร— avg
TASER330.0ร— avg
GARDEN WARRIOR280.8ร— avg
Ghost of Yotei221.5ร— avg
Skeletรก170.0ร— avg
Tamahagane 151.5ร— avg
Doechii150.0ร— avg
28 GRAMS150.0ร— avg
Starling Fang51.6ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).