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🪃EUREKA🦘

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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🪃EUREKA🦘
  • Tokenstop 3 6 of 22 (avg 13%) · league rank Top 1% (21%)
  • Ghost of Yoteitop 3 4 of 22 (avg 13%) · league rank Top 13% (16%)
  • Daisy Tokenstop 3 1 of 22 (avg 13%) · league rank Top 15% (16%)
  • Ghost Striketop 3 3 of 22 (avg 13%) · league rank Top 15% (16%)
  • Cuz Tokenstop 3 5 of 22 (avg 13%) · league rank Top 17% (15%)
  • Monarotop 3 5 of 22 (avg 13%) · league rank Top 19% (15%)
  • Silva Surfertop 3 4 of 22 (avg 13%) · league rank Top 20% (15%)
  • Privileged Larrytop 3 4 of 22 (avg 13%) · league rank Top 30% (13%)
  • Getting Hammeredtop 3 0 of 22 (avg 13%) · league rank Top 34% (13%)
  • Hammered Beasttop 3 1 of 22 (avg 13%) · league rank Top 38% (12%)
  • Starling Fangtop 3 1 of 5 (avg 13%) · league rank Middle (11%)
  • Parinirvana top 3 4 of 22 (avg 13%) · league rank Middle (11%)
  • Skeletátop 3 0 of 17 (avg 13%) · league rank Bottom 20% (7.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).