Team report · all teams

🪃EUREKA🦘

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate madness

✕ close
🪃EUREKA🦘
  • Privileged Larrytop 3 0 of 4 (avg 13%) · league rank Top 3% (17%)
  • Silva Surfertop 3 0 of 4 (avg 13%) · league rank Top 11% (16%)
  • Hammered Beasttop 3 0 of 4 (avg 13%) · league rank Top 19% (15%)
  • Ghost Striketop 3 1 of 4 (avg 13%) · league rank Top 19% (15%)
  • Parinirvana top 3 0 of 4 (avg 13%) · league rank Top 21% (15%)
  • Nakatomi Plazatop 3 2 of 4 (avg 13%) · league rank Middle (13%)
  • Tokenstop 3 0 of 4 (avg 13%) · league rank Middle (13%)
  • Nothing Missingtop 3 1 of 4 (avg 13%) · league rank Middle (13%)
  • Getting Hammeredtop 3 1 of 4 (avg 13%) · league rank Middle (13%)
  • Missing in Actiontop 3 2 of 4 (avg 13%) · league rank Middle (12%)
  • Crazy Triumphtop 3 0 of 4 (avg 13%) · league rank Middle (12%)
  • TASERtop 3 0 of 4 (avg 13%) · league rank Bottom 31% (10%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).