Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 4r · 12th · 1.0/map | 25% 4r · 17th · 0.6/map | 38% 8r · 25th · 2.0/map | 50% 4r · 9th · 0.5/map | 75% 15r · 3rd · 3.0/map | 70% 22r · 6th · 5.0/map | |
| 22 gate WTA | 43% 15r · 19th · 2.8/map | 49% 8r · 19th · 1.9/map | 18% 8r · 28th · 1.5/map | 75% 8r · 1st · 2.0/map | 100% 1r · 0.1/map | 25% 13r · 29th · 3.2/map | 50% 4r · 15th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Crazy Desiretop 3 2 of 4 (avg 13%) · league rank Top 2% (17%)
- Nakatomi Plazatop 3 0 of 4 (avg 13%) · league rank Top 10% (16%)
- Virtual Insanitytop 3 1 of 4 (avg 13%) · league rank Top 14% (15%)
- Crazy Triumphtop 3 0 of 4 (avg 13%) · league rank Top 16% (15%)
- Missing in Actiontop 3 2 of 4 (avg 13%) · league rank Top 16% (15%)
- Nothing Missingtop 3 0 of 4 (avg 13%) · league rank Top 29% (13%)
- The Kill Codetop 3 0 of 4 (avg 13%) · league rank Top 32% (13%)
- Ghost Striketop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Virtual Housewifetop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Hammered Beasttop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- TASERtop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Parinirvana top 3 0 of 4 (avg 13%) · league rank Middle (10%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).