Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 4r · 12th · 1.0/map | 25% 4r · 17th · 0.6/map | 38% 8r · 25th · 2.0/map | 50% 4r · 9th · 0.5/map | 75% 15r · 3rd · 3.0/map | 70% 22r · 6th · 5.0/map | |
| 22 gate WTA | 43% 15r · 19th · 2.8/map | 49% 8r · 19th · 1.9/map | 18% 8r · 28th · 1.5/map | 75% 8r · 1st · 2.0/map | 100% 1r · 0.1/map | 25% 13r · 29th · 3.2/map | 50% 4r · 15th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 22 gate WTA
✕ close- Crazy Desirewon 1 of 8 (avg 4.5%) · league rank Top 3% (7.3%)
- Virtual Insanitywon 0 of 8 (avg 4.5%) · league rank Top 15% (5.8%)
- Crazy Triumphwon 1 of 8 (avg 4.5%) · league rank Top 17% (5.6%)
- Missing in Actionwon 1 of 8 (avg 4.5%) · league rank Top 17% (5.6%)
- Nothing Missingwon 0 of 8 (avg 4.5%) · league rank Top 31% (4.7%)
- The Kill Codewon 0 of 8 (avg 4.5%) · league rank Top 35% (4.5%)
- Ghost Strikewon 0 of 8 (avg 4.5%) · league rank Top 40% (4.3%)
- Virtual Housewifewon 0 of 8 (avg 4.5%) · league rank Middle (4.0%)
- Hammered Beastwon 1 of 8 (avg 4.5%) · league rank Middle (4.0%)
- TASERwon 0 of 8 (avg 4.5%) · league rank Middle (3.6%)
- Parinirvana won 0 of 8 (avg 4.5%) · league rank Middle (3.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).