Rounds won by segment
Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ/mapโ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
โ close- Tokenstop 3 7 of 16 (avg 13%) ยท league rank Top 1% (21%)
- Daisy Tokenstop 3 3 of 16 (avg 13%) ยท league rank Top 15% (16%)
- Ghost Striketop 3 1 of 16 (avg 13%) ยท league rank Top 15% (16%)
- Cuz Tokenstop 3 2 of 16 (avg 13%) ยท league rank Top 17% (15%)
- Monarotop 3 2 of 16 (avg 13%) ยท league rank Top 19% (15%)
- Silva Surfertop 3 2 of 16 (avg 13%) ยท league rank Top 20% (15%)
- Privileged Larrytop 3 2 of 16 (avg 13%) ยท league rank Top 30% (13%)
- Getting Hammeredtop 3 2 of 16 (avg 13%) ยท league rank Top 34% (13%)
- Hammered Beasttop 3 2 of 16 (avg 13%) ยท league rank Top 38% (12%)
- Nothing Missingtop 3 1 of 16 (avg 13%) ยท league rank Middle (11%)
- Parinirvana top 3 3 of 16 (avg 13%) ยท league rank Middle (11%)
- Harmonious Hearingtop 3 0 of 16 (avg 13%) ยท league rank Bottom 7% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).