Compare with
Power
65.6
3rd of 32 on Measure
Standings
—
Matches
—
Next match
None scheduled
Best map
Measure
Power 65.6 · 3rd · 3–0
Worst map
Anchor
Power 55.0 · 8th · 5–2
Above average
Miracles
Power 63.4 · 5th · 3–1
Above average
Glory
Power 55.2 · 9th · 6–3
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Ghost Strike0.3× avg
Parinirvana 0.9× avg
Tokens0.9× avg
Carrying us
The Kill Code1.9× avg
Crazy Desire1.5× avg
Daisy Tokens1.5× avg
Where are they better than us?
Where we're better
1600m 1v1100 vs 75%
2000m 12 gate madness67 vs 58%
Who do they send in…
Nostalgic12 races · 6 top 3
Mayday12 races · 4 top 3
Down in Flames12 races · 2 top 3
Oxbridge12 races · 1 top 3
› Roster · 25 coresby distance type
Sprint · 11
- Crazy DesireSprint
- Nakatomi PlazaSprint
- Missing in ActionSprint
- The Kill CodeSprint
- Crazy TriumphSprint
- Nothing MissingSprint-Mid
- Virtual InsanitySprint
- LazarusSprint-Mid
- VarianceSprint
- DoechiiSprint
- Empress of FireSprint
Mid · 3
- Hammered BeastMid
- Starling FangMid
- UluruMid
Marathon · 11
- Silva SurferMid-Marathon
- TokensMarathon
- Parinirvana Mid-Marathon
- Daisy TokensMarathon
- Ghost StrikeMarathon
- MonaroMarathon
- Privileged LarryMid-Marathon
- Cuz TokensMarathon
- Platypus NailsMid-Marathon
- Bonus TokensMid-Marathon
- Grover CookbookMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).