Team report ยท all teams

๐ŸชƒEUREKA๐Ÿฆ˜

Power 65.6 ยท #3 of 32 on Measure ยท Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1600m 1v1 100% ยท 2nd of 29 ยท 6 rounds
  • 2000m 12 gate madness 67% ยท 5th of 29 ยท 6 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Parinirvana 2954%
Getting Hammered2652%
Hammered Beast2464%
Silva Surfer2358%
Crazy Desire1955%
Ghost Strike1947%
Monaro1842%
Tokens1853%
Nothing Missing1645%
Crazy Triumph1644%
Cuz Tokens1541%
The Kill Code1365%
Daisy Tokens1254%
TASER948%
Privileged Larry848%
Nakatomi Plaza878%
Virtual Housewife741%
Missing in Action769%
Virtual Insanity743%
Tamahagane 364%
Doechii368%
GARDEN WARRIOR335%
28 GRAMS335%
Starling Fang278%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%67%
31000m 1v1100%67%
42200m 6 gate madness100%67%
52000m 12 gate madness100%67%
61800m 24 gate madness100%67%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%67%
91600m 1v1100%100%
101000m 6 gate madness100%67%
111400m 12 gate madness100%67%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%67%
151600m 1v1100%100%
161800m 6 gate madness100%67%
172000m 12 gate madness100%67%
182200m 24 gate madness100%100%
191800m 4 gate WTA96%100%
201800m 6 gate WTA95%50%
212000m 1v192%50%
221600m 6 gate madness86%0%
231000m 12 gate madness78%50%
241200m 24 gate madness73%100%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%50%
271400m 1v140%100%
281800m 6 gate madness33%67%
291800m 12 gate madness26%โ€”
302200m 24 gate madness18%100%
311800m 4 gate WTA10%100%
322200m 6 gate WTA10%67%
332000m 1v15%50%
341800m 6 gate madness5%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).