Team report · Lower league

🪃EUREKA🦘

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
The Kill Code201.0× avg
Crazy Desire191.6× avg
Crazy Triumph190.6× avg
Platypus Nails192.4× avg
Monaro190.0× avg
Ghost Strike170.0× avg
Hammered Beast173.1× avg
Silva Surfer171.1× avg
Nothing Missing161.0× avg
Privileged Larry161.3× avg
Starling Fang160.0× avg
Lazarus150.0× avg
Nakatomi Plaza151.2× avg
Tokens142.1× avg
Missing in Action130.0× avg
Uluru131.7× avg
Virtual Insanity123.2× avg
Variance110.0× avg
Daisy Tokens112.9× avg
Empress of Fire110.8× avg
Getting Hammered100.8× avg
Parinirvana 90.0× avg
Doechii96.9× avg
Fear is 4 Others80.0× avg
Cuz Tokens70.0× avg
Grover Cookbook70.0× avg
Bonus Tokens60.0× avg
Tamahagane 40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Iron Horse Racing: Power 56.1, #9. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).