Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 2r · 2.0/map | 7% 3r · 19th · 1.1/map | 75% 4r · 5th · 2.0/map | — | 37% 3r · 14th · 1.7/map | ||
| 6 gate WTA | — | 79% 3r · 2nd · 1.5/map | 50% 6r · 11th · 3.0/map | ||||
| 16 gate WTA | 100% 3r · 5th · 1.1/map | 50% 2r · 2.0/map | 100% 2r · 0.9/map | 100% 1r · 0.5/map | 25% 4r · 22nd · 2.0/map | ||
| 24 gate WTA | 50% 2r · 1.0/map | 50% 2r · 1.0/map | 68% 5r · 4th · 3.4/map | 50% 2r · 0.8/map | 100% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate WTA
✕ close- Crazy Desirewon 0 of 2 (avg 4.2%) · league rank Top 3% (6.8%)
- Nakatomi Plazawon 0 of 2 (avg 4.2%) · league rank Top 10% (5.8%)
- Virtual Insanitywon 1 of 2 (avg 4.2%) · league rank Top 15% (5.4%)
- Crazy Triumphwon 0 of 2 (avg 4.2%) · league rank Top 17% (5.2%)
- Missing in Actionwon 0 of 2 (avg 4.2%) · league rank Top 18% (5.1%)
- Nothing Missingwon 0 of 2 (avg 4.2%) · league rank Top 33% (4.3%)
- The Kill Codewon 0 of 2 (avg 4.2%) · league rank Top 36% (4.1%)
- Platypus Nailswon 0 of 1 (avg 4.2%)
- Fear is 4 Otherswon 0 of 1 (avg 4.2%)
- Tamahagane won 0 of 1 (avg 4.2%)
- Empress of Firewon 0 of 1 (avg 4.2%)
- Lazaruswon 0 of 2 (avg 4.2%)
- Variancewon 0 of 2 (avg 4.2%)
- Doechiiwon 0 of 2 (avg 4.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).