Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 43% 14r · 29th · 2.0/map | 44% 11r · 22nd · 1.3/map | 72% 14r · 3rd · 1.9/map | — | 64% 13r · 8th · 1.6/map | ||
| 6 gate WTA | 65% 16r · 4th · 2.2/map | 42% 12r · 31st · 1.6/map | 67% 21r · 1st · 2.9/map | ||||
| 16 gate WTA | 56% 8r · 18th · 1.1/map | 50% 14r · 21st · 2.0/map | 14% 7r · 36th · 0.9/map | 80% 5r · 5th · 0.5/map | 71% 14r · 2nd · 2.0/map | ||
| 24 gate WTA | 29% 7r · 31st · 1.0/map | 43% 7r · 24th · 1.0/map | 55% 25r · 14th · 3.3/map | 71% 7r · 6th · 0.8/map | 0% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate WTA
✕ close- Crazy Desirewon 0 of 7 (avg 4.2%) · league rank Top 3% (6.8%)
- Nakatomi Plazawon 0 of 7 (avg 4.2%) · league rank Top 10% (5.8%)
- Virtual Insanitywon 0 of 7 (avg 4.2%) · league rank Top 15% (5.4%)
- Crazy Triumphwon 0 of 7 (avg 4.2%) · league rank Top 17% (5.2%)
- Missing in Actionwon 1 of 7 (avg 4.2%) · league rank Top 18% (5.1%)
- Nothing Missingwon 1 of 7 (avg 4.2%) · league rank Top 33% (4.3%)
- The Kill Codewon 0 of 7 (avg 4.2%) · league rank Top 36% (4.1%)
- Ghost Strikewon 0 of 7 (avg 4.2%) · league rank Top 40% (3.9%)
- Virtual Housewifewon 0 of 7 (avg 4.2%) · league rank Middle (3.6%)
- Hammered Beastwon 0 of 7 (avg 4.2%) · league rank Middle (3.6%)
- Parinirvana won 0 of 7 (avg 4.2%) · league rank Middle (3.3%)
- Harmonious Hearingwon 0 of 7 (avg 4.2%) · league rank Bottom 35% (2.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).