Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 18r · 13th · 2.0/map | 41% 11r · 19th · 1.4/map | 50% 18r · 16th · 2.0/map | — | 45% 14r · 22nd · 1.8/map | ||
| 6 gate WTA | 55% 20r · 17th · 2.3/map | 48% 13r · 19th · 1.7/map | 63% 27r · 6th · 3.0/map | ||||
| 16 gate WTA | 44% 9r · 18th · 1.1/map | 44% 18r · 22nd · 2.0/map | 50% 8r · 14th · 0.9/map | 75% 4r · 4th · 0.6/map | 67% 18r · 8th · 2.0/map | ||
| 24 gate WTA | 56% 9r · 14th · 1.0/map | 56% 9r · 15th · 1.0/map | 60% 30r · 9th · 3.5/map | 50% 6r · 15th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- Privileged Larrywon 2 of 30 (avg 4.2%) · league rank Top 5% (6.4%)
- Silva Surferwon 1 of 30 (avg 4.2%) · league rank Top 10% (5.8%)
- Ghost Strikewon 6 of 30 (avg 4.2%) · league rank Top 14% (5.5%)
- Crazy Desirewon 2 of 30 (avg 4.2%) · league rank Top 22% (5.0%)
- Parinirvana won 2 of 30 (avg 4.2%) · league rank Top 23% (5.0%)
- Hammered Beastwon 0 of 30 (avg 4.2%) · league rank Top 25% (4.8%)
- Tokenswon 1 of 30 (avg 4.2%) · league rank Top 33% (4.4%)
- Getting Hammeredwon 1 of 30 (avg 4.2%) · league rank Top 35% (4.3%)
- Missing in Actionwon 0 of 12 (avg 4.2%) · league rank Top 39% (4.1%)
- Nakatomi Plazawon 1 of 30 (avg 4.2%) · league rank Middle (4.0%)
- Starling Fangwon 1 of 18 (avg 4.2%) · league rank Middle (4.0%)
- Nothing Missingwon 1 of 30 (avg 4.2%) · league rank Middle (3.9%)
- TASERwon 0 of 30 (avg 4.2%) · league rank Bottom 36% (2.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).