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🪃EUREKA🦘

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 16 gate WTA

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🪃EUREKA🦘
  • Crazy Triumphwon 2 of 18 (avg 6.3%) · league rank Top 6% (8.8%)
  • The Kill Codewon 2 of 18 (avg 6.3%) · league rank Top 12% (8.1%)
  • Nakatomi Plazawon 1 of 18 (avg 6.3%) · league rank Top 17% (7.6%)
  • Crazy Desirewon 1 of 18 (avg 6.3%) · league rank Top 31% (6.9%)
  • Missing in Actionwon 1 of 18 (avg 6.3%) · league rank Top 37% (6.5%)
  • Nothing Missingwon 0 of 18 (avg 6.3%) · league rank Top 38% (6.4%)
  • GARDEN WARRIORwon 1 of 18 (avg 6.3%) · league rank Middle (5.6%)
  • TASERwon 0 of 18 (avg 6.3%) · league rank Bottom 34% (4.9%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).