🪃EUREKA🦘 vs Iron Horse Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 37%11r 65%20r | 100%3r 60%5r | 50%2r 40%5r | 33%3r 60%5r | 64%8r 50%14r | 67%3r 60%5r | 75%7r 49%12r |
| 6 gate madness | 57%8r 70%13r | 52%7r 29%11r | 100%3r 60%5r | 100%3r 60%5r | 30%7r 56%15r | 21%5r 69%10r | |
| 12 gate WTA | 100%3r 40%5r | 100%3r 40%5r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 14 races with 3+ rounds for both teams, you're ahead in 9, behind in 5 and level in 0.
- 1600m 6 gate madness 100% vs 60%
- 2200m 1v1 75% vs 49%
- 1200m 6 gate madness 52% vs 29%
- 1000m 1v1 37% vs 65%
- 2200m 6 gate madness 21% vs 69%
- 2000m 6 gate madness 30% vs 56%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
Iron Horse Racing: Power 59.7, #3. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).