Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 56% 39r · 9th · 3.9/map | 50% 2r · 0.1/map | 35% 29r · 35th · 2.8/map | 100% 1r · 0.0/map | 42% 26r · 32nd · 2.6/map | 100% 1r · 0.0/map | 59% 34r · 9th · 3.4/map |
| 6 gate madness | 42% 23r · 31st · 2.5/map | 44% 35r · 29th · 3.3/map | 50% 2r · 0.1/map | 70% 24r · 4th · 2.1/map | 63% 30r · 6th · 2.8/map | 55% 20r · 14th · 2.0/map | |
| 12 gate WTA | 40% 10r · 25th · 1.0/map | 80% 10r · 3rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 11 races with 3+ rounds, you're above average in 6, below in 5 and about average in 0.
- 1600m 6 gate madness 70% vs 50%
- 2000m 6 gate madness 63% vs 50%
- 1800m 12 gate WTA 80% vs 50%
- 1400m 1v1 35% vs 50%
- 1800m 1v1 42% vs 50%
- 1000m 6 gate madness 42% vs 50%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).