Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Crazy Desire | 111 | 1.1× avg | ||
| Getting Hammered | 90 | 1.0× avg | ||
| Crazy Triumph | 68 | 1.0× avg | ||
| Hammered Beast | 64 | 1.2× avg | — | |
| Tokens | 64 | 1.3× avg | — | |
| Silva Surfer | 61 | 1.1× avg | ||
| Missing in Action | 47 | 0.8× avg | ||
| Parinirvana | 35 | 1.1× avg | — | |
| The Kill Code | 33 | 0.6× avg | — | |
| Nakatomi Plaza | 31 | 0.7× avg | — | |
| Daisy Tokens | 20 | 1.2× avg | — | |
| Virtual Insanity | 10 | 0.0× avg | — | |
| Doechii | 10 | 0.0× avg | — | |
| Ghost Strike | 10 | 1.2× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).