Compare with
Power
51.3
20th of 40 on Anchor
Standings
—
Matches
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Next match
None scheduled
Best map
Miracles
Power 61.5 · 7th · 10–3
Worst map
Measure
Power 50.8 · 22nd · 9–4
Above average
Glory
Power 57.7 · 8th · 5–2
Average
Anchor
Power 51.3 · 20th · 7–3
Where do we lose the most points?
1400m 1v135%
1800m 1v142%
1200m 6 gate madness44%
Where we win them
1600m 6 gate madness70%
2000m 6 gate madness63%
2200m 1v159%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Virtual Insanity0.0× avg
Doechii0.0× avg
The Kill Code0.6× avg
Carrying us
Tokens1.3× avg
Daisy Tokens1.2× avg
Ghost Strike1.2× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 25 coresby distance type
Sprint · 11
- Crazy DesireSprint
- Nakatomi PlazaSprint
- Missing in ActionSprint
- The Kill CodeSprint
- Crazy TriumphSprint
- Nothing MissingSprint-Mid
- Virtual InsanitySprint
- LazarusSprint-Mid
- VarianceSprint
- DoechiiSprint
- Empress of FireSprint
Mid · 3
- Hammered BeastMid
- Starling FangMid
- UluruMid
Marathon · 11
- Silva SurferMid-Marathon
- TokensMarathon
- Parinirvana Mid-Marathon
- Daisy TokensMarathon
- Ghost StrikeMarathon
- MonaroMarathon
- Privileged LarryMid-Marathon
- Cuz TokensMarathon
- Platypus NailsMid-Marathon
- Bonus TokensMid-Marathon
- Grover CookbookMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).