Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Crazy Desire | 80 | 0.9× avg | ||
| Getting Hammered | 63 | 1.2× avg | — | |
| Crazy Triumph | 50 | 0.9× avg | ||
| Tokens | 46 | 1.2× avg | ||
| Hammered Beast | 44 | 1.0× avg | ||
| Silva Surfer | 42 | 1.0× avg | ||
| Missing in Action | 32 | 1.1× avg | — | |
| The Kill Code | 26 | 1.1× avg | ||
| Parinirvana | 23 | 0.8× avg | ||
| Nakatomi Plaza | 21 | 1.1× avg | — | |
| Daisy Tokens | 14 | 1.6× avg | — | |
| Virtual Insanity | 7 | 0.0× avg | — | |
| Doechii | 7 | 1.7× avg | — | |
| Ghost Strike | 7 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).