Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Zoey | 119 | 1.8× avg | ||
| Solar Surge | 118 | 1.2× avg | ||
| Final Masquerade | 117 | 1.0× avg | ||
| Scarlet Panther | 115 | 1.1× avg | ||
| Angry Dan isn't Fun | 114 | 0.6× avg | ||
| Livid Jaguar | 112 | 1.0× avg | ||
| Phantom Panther | 110 | 0.6× avg | ||
| Flame Dash | 98 | 1.4× avg | ||
| Nova Nectar | 94 | 0.9× avg | ||
| Swift Fist | 94 | 1.7× avg | ||
| Cursed Monolith | 89 | 1.3× avg | ||
| Forge Serpent | 85 | 1.1× avg | ||
| Legacy Runner | 80 | 2.0× avg | ||
| Grand Azula | 78 | 0.6× avg | ||
| She’s Extreme | 77 | 0.7× avg | ||
| Starline | 67 | 1.5× avg | ||
| Frost Rocket | 66 | 1.1× avg | ||
| Spellbreaker | 65 | 0.7× avg | ||
| Drift Mirage | 54 | 1.1× avg | ||
| Violet Jaguar | 52 | 0.8× avg | ||
| First Light | 48 | 0.6× avg | ||
| Peak Crown | 48 | 0.8× avg | ||
| Zero Mercy | 45 | 0.7× avg | ||
| Flux Dagger | 39 | 0.7× avg | ||
| Better Luck Next Time | 16 | 1.5× avg |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
T/J Racing: Power 58.3, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).