Team report · Lower league

Latin Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Zoey1191.8× avg
Solar Surge1181.2× avg
Final Masquerade1171.0× avg
Scarlet Panther1151.1× avg
Angry Dan isn't Fun1140.6× avg
Livid Jaguar1121.0× avg
Phantom Panther1100.6× avg
Flame Dash981.4× avg
Nova Nectar940.9× avg
Swift Fist941.7× avg
Cursed Monolith891.3× avg
Forge Serpent851.1× avg
Legacy Runner802.0× avg
Grand Azula780.6× avg
She’s Extreme770.7× avg
Starline671.5× avg
Frost Rocket661.1× avg
Spellbreaker650.7× avg
Drift Mirage541.1× avg
Violet Jaguar520.8× avg
First Light480.6× avg
Peak Crown480.8× avg
Zero Mercy450.7× avg
Flux Dagger390.7× avg
Better Luck Next Time161.5× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

T/J Racing: Power 58.3, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).