Latin Racing vs T/J Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 66%21r 36%19r | 80%5r 50%4r | 47%4r 0%4r | 50%8r 75%8r | 56%14r 48%13r | 60%5r 50%4r | 65%13r 54%11r |
| 6 gate madness | 55%14r 48%13r | 60%10r 38%8r | 40%5r 75%4r | 62%8r 62%8r | 88%8r 63%8r | 47%12r 58%11r | 83%12r 54%11r |
| 12 gate madness | —0r —0r | 33%3r 50%4r | —0r 50%2r | 33%3r 50%4r | |||
| 24 gate madness | 67%6r 33%9r | 40%5r 57%7r | 50%6r 60%10r | 0%1r 50%2r | 63%8r 42%12r | 64%16r 63%26r | |
| 4 gate WTA | 33%3r 100%1r | 33%3r 0%4r | 45%5r 63%5r | 33%3r 50%4r | 45%9r 67%6r | 67%3r 50%4r | 16%5r 100%2r |
| 6 gate WTA | 67%3r 75%4r | 28%4r 100%2r | 100%1r 67%3r | 67%3r 75%4r | 51%12r 44%7r | 67%3r 50%4r | |
| 12 gate WTA | 60%5r 75%4r | 40%5r 75%4r | |||||
| 16 gate WTA | 0%3r 0%1r | 33%3r 0%1r | 33%3r 0%1r | 100%1r 0%1r | 50%6r 100%2r | ||
| 22 gate WTA | 34%5r 36%8r | 33%9r 85%13r | 50%2r 50%2r | 56%9r 67%15r | 64%4r 61%6r | 50%6r 60%10r | 70%4r 53%7r |
| 24 gate WTA | 33%3r 0%1r | 67%3r 0%1r | 47%7r 41%3r | 33%3r 0%1r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Swift Fisttop 3 3 of 16 (avg 13%) · league rank Top 5% (18%)
- Forge Serpenttop 3 3 of 16 (avg 13%) · league rank Top 12% (16%)
- Zoeytop 3 5 of 16 (avg 13%) · league rank Top 14% (16%)
- Flame Dashtop 3 3 of 16 (avg 13%) · league rank Top 16% (15%)
- Legacy Runnertop 3 3 of 16 (avg 13%) · league rank Top 25% (14%)
- Peak Crowntop 3 3 of 16 (avg 13%) · league rank Top 28% (14%)
- Final Masqueradetop 3 3 of 16 (avg 13%) · league rank Top 32% (13%)
- Zero Mercytop 3 3 of 16 (avg 13%) · league rank Top 34% (13%)
- Violet Jaguartop 3 1 of 16 (avg 13%) · league rank Top 34% (13%)
- Flux Daggertop 3 1 of 16 (avg 13%) · league rank Middle (10%)
- Grand Azulatop 3 1 of 16 (avg 13%) · league rank Bottom 39% (9.0%)
- Spellbreakertop 3 0 of 16 (avg 13%) · league rank Bottom 16% (6.9%)
- Quite Ironictop 3 6 of 25 (avg 13%) · league rank Top 1% (22%)
- Jumping in the Bushestop 3 3 of 26 (avg 13%) · league rank Top 4% (19%)
- Dandy Daisytop 3 5 of 26 (avg 13%) · league rank Top 6% (18%)
- Cuatro Cuatrotop 3 3 of 26 (avg 13%) · league rank Top 8% (18%)
- Dreams Money Can Buytop 3 6 of 26 (avg 13%) · league rank Top 10% (17%)
- Risk or Fatetop 3 4 of 26 (avg 13%) · league rank Top 11% (17%)
- Ironic Fatetop 3 3 of 26 (avg 13%) · league rank Top 13% (16%)
- Diamondz Dancingtop 3 4 of 26 (avg 13%) · league rank Top 19% (15%)
- Digital Dashtop 3 5 of 18 (avg 13%) · league rank Top 25% (14%)
- All the Starstop 3 0 of 8 (avg 13%) · league rank Top 27% (14%)
- Duck top 3 0 of 1 (avg 13%) · league rank Top 28% (14%)
- kwaktop 3 2 of 26 (avg 13%) · league rank Top 32% (13%)
- Genuine Risktop 3 2 of 25 (avg 13%) · league rank Top 35% (13%)
- Oh Sweet Ironytop 3 0 of 1 (avg 13%)
- Money can't buy happinesstop 3 0 of 18 (avg 13%) · league rank Middle (11%)
- Jumping for the Moontop 3 0 of 8 (avg 13%) · league rank Bottom 28% (7.8%)
T/J Racing: Power 58.3, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).