Latin Racing vs T/J Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 66%21r 36%19r | 80%5r 50%4r | 47%4r 0%4r | 50%8r 75%8r | 56%14r 48%13r | 60%5r 50%4r | 65%13r 54%11r |
| 6 gate madness | 55%14r 48%13r | 60%10r 38%8r | 40%5r 75%4r | 62%8r 62%8r | 88%8r 63%8r | 47%12r 58%11r | 83%12r 54%11r |
| 12 gate madness | —0r —0r | 33%3r 50%4r | —0r 50%2r | 33%3r 50%4r | |||
| 24 gate madness | 67%6r 33%9r | 40%5r 57%7r | 50%6r 60%10r | 0%1r 50%2r | 63%8r 42%12r | 64%16r 63%26r | |
| 4 gate WTA | 33%3r 100%1r | 33%3r 0%4r | 45%5r 63%5r | 33%3r 50%4r | 45%9r 67%6r | 67%3r 50%4r | 16%5r 100%2r |
| 6 gate WTA | 67%3r 75%4r | 28%4r 100%2r | 100%1r 67%3r | 67%3r 75%4r | 51%12r 44%7r | 67%3r 50%4r | |
| 12 gate WTA | 60%5r 75%4r | 40%5r 75%4r | |||||
| 16 gate WTA | 0%3r 0%1r | 33%3r 0%1r | 33%3r 0%1r | 100%1r 0%1r | 50%6r 100%2r | ||
| 22 gate WTA | 34%5r 36%8r | 33%9r 85%13r | 50%2r 50%2r | 56%9r 67%15r | 64%4r 61%6r | 50%6r 60%10r | 70%4r 53%7r |
| 24 gate WTA | 33%3r 0%1r | 67%3r 0%1r | 47%7r 41%3r | 33%3r 0%1r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate WTA
✕ close- Starlinewon 0 of 3 (avg 4.2%) · league rank Top 9% (5.9%)
- Scarlet Pantherwon 0 of 3 (avg 4.2%) · league rank Top 12% (5.6%)
- Zoeywon 0 of 3 (avg 4.2%) · league rank Top 19% (5.1%)
- Frost Rocketwon 0 of 3 (avg 4.2%) · league rank Top 23% (4.8%)
- Cursed Monolithwon 1 of 3 (avg 4.2%) · league rank Top 35% (4.1%)
- Livid Jaguarwon 0 of 3 (avg 4.2%) · league rank Top 38% (4.0%)
- Drift Miragewon 0 of 3 (avg 4.2%) · league rank Middle (3.7%)
- Solar Surgewon 0 of 3 (avg 4.2%) · league rank Middle (3.3%)
- Angry Dan isn't Funwon 0 of 3 (avg 4.2%) · league rank Middle (3.1%)
- She’s Extremewon 0 of 3 (avg 4.2%) · league rank Bottom 20% (2.3%)
- First Lightwon 0 of 3 (avg 4.2%) · league rank Bottom 18% (2.3%)
- Phantom Pantherwon 0 of 3 (avg 4.2%) · league rank Bottom 12% (2.2%)
- Duck Duck Goosewon 0 of 1 (avg 4.2%) · league rank Top 15% (5.4%)
- Justicewon 0 of 1 (avg 4.2%) · league rank Top 16% (5.3%)
- Rapid Arrowwon 0 of 1 (avg 4.2%) · league rank Top 25% (4.7%)
- Digital Dashwon 0 of 1 (avg 4.2%) · league rank Top 25% (4.7%)
- Risk or Fatewon 0 of 1 (avg 4.2%) · league rank Top 37% (4.1%)
- Cuatro Cuatrowon 0 of 1 (avg 4.2%) · league rank Middle (3.9%)
- Genuine Riskwon 0 of 1 (avg 4.2%) · league rank Middle (3.7%)
- Duck won 0 of 1 (avg 4.2%) · league rank Middle (3.5%)
- kwakwon 0 of 1 (avg 4.2%) · league rank Middle (3.5%)
- Golden Speedsterwon 0 of 1 (avg 4.2%) · league rank Bottom 39% (3.0%)
- Dandy Daisywon 0 of 1 (avg 4.2%) · league rank Bottom 29% (2.6%)
- Diamondz Dancingwon 0 of 1 (avg 4.2%) · league rank Bottom 28% (2.6%)
T/J Racing: Power 58.3, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).