Latin Racing vs T/J Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 66%21r 36%19r | 80%5r 50%4r | 47%4r 0%4r | 50%8r 75%8r | 56%14r 48%13r | 60%5r 50%4r | 65%13r 54%11r |
| 6 gate madness | 55%14r 48%13r | 60%10r 38%8r | 40%5r 75%4r | 62%8r 62%8r | 88%8r 63%8r | 47%12r 58%11r | 83%12r 54%11r |
| 12 gate madness | —0r —0r | 33%3r 50%4r | —0r 50%2r | 33%3r 50%4r | |||
| 24 gate madness | 67%6r 33%9r | 40%5r 57%7r | 50%6r 60%10r | 0%1r 50%2r | 63%8r 42%12r | 64%16r 63%26r | |
| 4 gate WTA | 33%3r 100%1r | 33%3r 0%4r | 45%5r 63%5r | 33%3r 50%4r | 45%9r 67%6r | 67%3r 50%4r | 16%5r 100%2r |
| 6 gate WTA | 67%3r 75%4r | 28%4r 100%2r | 100%1r 67%3r | 67%3r 75%4r | 51%12r 44%7r | 67%3r 50%4r | |
| 12 gate WTA | 60%5r 75%4r | 40%5r 75%4r | |||||
| 16 gate WTA | 0%3r 0%1r | 33%3r 0%1r | 33%3r 0%1r | 100%1r 0%1r | 50%6r 100%2r | ||
| 22 gate WTA | 34%5r 36%8r | 33%9r 85%13r | 50%2r 50%2r | 56%9r 67%15r | 64%4r 61%6r | 50%6r 60%10r | 70%4r 53%7r |
| 24 gate WTA | 33%3r 0%1r | 67%3r 0%1r | 47%7r 41%3r | 33%3r 0%1r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Swift Fistwon 3 of 4 (avg 4.5%) · league rank Top 6% (7.4%)
- Forge Serpentwon 0 of 4 (avg 4.5%) · league rank Top 12% (6.4%)
- Flame Dashwon 0 of 4 (avg 4.5%) · league rank Top 20% (5.6%)
- Legacy Runnerwon 0 of 4 (avg 4.5%) · league rank Top 21% (5.5%)
- Violet Jaguarwon 0 of 4 (avg 4.5%) · league rank Top 38% (4.3%)
- Peak Crownwon 0 of 4 (avg 4.5%) · league rank Top 39% (4.3%)
- Zero Mercywon 0 of 4 (avg 4.5%) · league rank Top 39% (4.2%)
- Final Masqueradewon 0 of 4 (avg 4.5%) · league rank Middle (3.8%)
- Flux Daggerwon 0 of 4 (avg 4.5%) · league rank Middle (3.3%)
- Grand Azulawon 0 of 4 (avg 4.5%) · league rank Bottom 33% (2.8%)
- Spellbreakerwon 0 of 4 (avg 4.5%) · league rank Bottom 12% (2.3%)
- Dandy Daisywon 1 of 7 (avg 4.5%) · league rank Top 8% (7.0%)
- Cuatro Cuatrowon 1 of 7 (avg 4.5%) · league rank Top 8% (7.0%)
- Risk or Fatewon 0 of 7 (avg 4.5%) · league rank Top 11% (6.7%)
- Dreams Money Can Buywon 0 of 7 (avg 4.5%) · league rank Top 16% (5.9%)
- Ironic Fatewon 0 of 7 (avg 4.5%) · league rank Top 19% (5.6%)
- Digital Dashwon 1 of 7 (avg 4.5%) · league rank Top 29% (4.9%)
- Diamondz Dancingwon 0 of 7 (avg 4.5%) · league rank Top 29% (4.9%)
- Duck won 0 of 7 (avg 4.5%) · league rank Top 34% (4.5%)
- kwakwon 0 of 7 (avg 4.5%) · league rank Top 35% (4.5%)
- Genuine Riskwon 0 of 7 (avg 4.5%) · league rank Middle (4.0%)
- Metallic Shadowwon 0 of 7 (avg 4.5%) · league rank Middle (3.3%)
T/J Racing: Power 58.3, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).