Team report · Lower league

Latin Racing

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Latin Racing vs T/J Racing

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 16 gate WTA

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Latin Racing
  • Scarlet Pantherwon 0 of 3 (avg 6.3%) · league rank Top 1% (10%)
  • Zoeywon 0 of 3 (avg 6.3%) · league rank Middle (6.0%)
  • Drift Miragewon 1 of 3 (avg 6.3%) · league rank Middle (5.7%)
  • Livid Jaguarwon 0 of 3 (avg 6.3%) · league rank Middle (5.3%)
  • She’s Extremewon 0 of 3 (avg 6.3%) · league rank Bottom 39% (5.2%)
  • Starlinewon 0 of 3 (avg 6.3%) · league rank Bottom 31% (4.7%)
  • Angry Dan isn't Funwon 0 of 3 (avg 6.3%) · league rank Bottom 26% (4.3%)
  • Phantom Pantherwon 0 of 3 (avg 6.3%) · league rank Bottom 9% (3.4%)
T/J Racing
  • Duck Duck Goosewon 0 of 1 (avg 6.3%) · league rank Top 1% (10%)
  • Justicewon 0 of 1 (avg 6.3%) · league rank Top 22% (7.4%)
  • Digital Dashwon 0 of 1 (avg 6.3%) · league rank Top 29% (7.0%)
  • Rapid Arrowwon 0 of 1 (avg 6.3%) · league rank Middle (6.2%)
  • Metallic Shadowwon 0 of 1 (avg 6.3%)
  • Golden Speedsterwon 0 of 1 (avg 6.3%) · league rank Middle (6.0%)
  • kwakwon 0 of 1 (avg 6.3%) · league rank Middle (5.3%)
  • Duck won 0 of 1 (avg 6.3%) · league rank Bottom 36% (4.9%)

T/J Racing: Power 58.3, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).