Team report · Lower league

Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Latin Racing
  • Swift Fisttop 3 3 of 16 (avg 13%) · league rank Top 5% (18%)
  • Forge Serpenttop 3 3 of 16 (avg 13%) · league rank Top 12% (16%)
  • Zoeytop 3 5 of 16 (avg 13%) · league rank Top 14% (16%)
  • Flame Dashtop 3 3 of 16 (avg 13%) · league rank Top 16% (15%)
  • Legacy Runnertop 3 3 of 16 (avg 13%) · league rank Top 25% (14%)
  • Peak Crowntop 3 3 of 16 (avg 13%) · league rank Top 28% (14%)
  • Final Masqueradetop 3 3 of 16 (avg 13%) · league rank Top 32% (13%)
  • Zero Mercytop 3 3 of 16 (avg 13%) · league rank Top 34% (13%)
  • Violet Jaguartop 3 1 of 16 (avg 13%) · league rank Top 34% (13%)
  • Flux Daggertop 3 1 of 16 (avg 13%) · league rank Middle (10%)
  • Grand Azulatop 3 1 of 16 (avg 13%) · league rank Bottom 39% (9.0%)
  • Spellbreakertop 3 0 of 16 (avg 13%) · league rank Bottom 16% (6.9%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).