Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 3r · 4th · 1.0/map | 0% 2r · 0.7/map | 50% 6r · 10th · 2.0/map | 0% 1r · 0.6/map | 61% 5r · 8th · 3.2/map | 65% 16r · 4th · 5.1/map | |
| 22 gate WTA | 35% 5r · 18th · 3.1/map | 33% 9r · 16th · 1.9/map | 50% 2r · 1.7/map | 56% 9r · 9th · 2.0/map | 64% 4r · 5th · 0.1/map | 50% 6r · 12th · 3.3/map | 69% 4r · 3rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Swift Fisttop 3 3 of 16 (avg 13%) · league rank Top 5% (18%)
- Forge Serpenttop 3 3 of 16 (avg 13%) · league rank Top 12% (16%)
- Zoeytop 3 5 of 16 (avg 13%) · league rank Top 14% (16%)
- Flame Dashtop 3 3 of 16 (avg 13%) · league rank Top 16% (15%)
- Legacy Runnertop 3 3 of 16 (avg 13%) · league rank Top 25% (14%)
- Peak Crowntop 3 3 of 16 (avg 13%) · league rank Top 28% (14%)
- Final Masqueradetop 3 3 of 16 (avg 13%) · league rank Top 32% (13%)
- Zero Mercytop 3 3 of 16 (avg 13%) · league rank Top 34% (13%)
- Violet Jaguartop 3 1 of 16 (avg 13%) · league rank Top 34% (13%)
- Flux Daggertop 3 1 of 16 (avg 13%) · league rank Middle (10%)
- Grand Azulatop 3 1 of 16 (avg 13%) · league rank Bottom 39% (9.0%)
- Spellbreakertop 3 0 of 16 (avg 13%) · league rank Bottom 16% (6.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).