Team report · Lower league

Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

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Latin Racing
  • Scarlet Panthertop 3 1 of 6 (avg 13%) · league rank Top 2% (19%)
  • Zoeytop 3 3 of 6 (avg 13%) · league rank Top 39% (13%)
  • Drift Miragetop 3 0 of 6 (avg 13%) · league rank Middle (12%)
  • She’s Extremetop 3 1 of 6 (avg 13%) · league rank Middle (12%)
  • First Lighttop 3 1 of 6 (avg 13%) · league rank Middle (11%)
  • Cursed Monolithtop 3 1 of 6 (avg 13%) · league rank Middle (11%)
  • Livid Jaguartop 3 2 of 6 (avg 13%) · league rank Middle (11%)
  • Starlinetop 3 2 of 6 (avg 13%) · league rank Bottom 34% (9.8%)
  • Angry Dan isn't Funtop 3 0 of 6 (avg 13%) · league rank Bottom 32% (9.6%)
  • Nova Nectartop 3 0 of 6 (avg 13%) · league rank Bottom 21% (8.1%)
  • Solar Surgetop 3 0 of 6 (avg 13%) · league rank Bottom 18% (7.8%)
  • Phantom Panthertop 3 0 of 6 (avg 13%) · league rank Bottom 10% (7.0%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).