Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 3r · 4th · 1.0/map | 0% 2r · 0.7/map | 50% 6r · 10th · 2.0/map | 0% 1r · 0.6/map | 61% 5r · 8th · 3.2/map | 65% 16r · 4th · 5.1/map | |
| 22 gate WTA | 35% 5r · 18th · 3.1/map | 33% 9r · 16th · 1.9/map | 50% 2r · 1.7/map | 56% 9r · 9th · 2.0/map | 64% 4r · 5th · 0.1/map | 50% 6r · 12th · 3.3/map | 69% 4r · 3rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 22 gate WTA
✕ close- Flame Dashwon 2 of 6 (avg 4.5%) · league rank Top 1% (8.2%)
- Forge Serpentwon 1 of 6 (avg 4.5%) · league rank Top 13% (6.0%)
- Legacy Runnerwon 0 of 6 (avg 4.5%) · league rank Top 21% (5.4%)
- Zero Mercywon 0 of 6 (avg 4.5%) · league rank Top 29% (4.8%)
- Swift Fistwon 0 of 6 (avg 4.5%) · league rank Middle (4.0%)
- Peak Crownwon 0 of 6 (avg 4.5%) · league rank Middle (3.9%)
- Flux Daggerwon 0 of 6 (avg 4.5%) · league rank Middle (3.6%)
- Grand Azulawon 0 of 6 (avg 4.5%) · league rank Middle (3.2%)
- Violet Jaguarwon 0 of 6 (avg 4.5%) · league rank Middle (3.1%)
- Phantom Pantherwon 0 of 6 (avg 4.5%) · league rank Bottom 24% (2.5%)
- Spellbreakerwon 0 of 6 (avg 4.5%) · league rank Bottom 19% (2.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).