Team report · Lower league

Latin Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Edge Panther1211.3× avg
Frozen Blade1081.0× avg
Twilight Havoc1070.0× avg
Darling Cash931.3× avg
Creeper910.9× avg
Cold Rush871.5× avg
Iron Dynamo860.6× avg
Phantom Panther830.3× avg
Livid Jaguar821.0× avg
Brutal Bullet790.1× avg
Titan Mage781.3× avg
Cyber Overdrive751.9× avg
Flux Dagger720.7× avg
Divine Riot701.1× avg
Lynx Mystic701.2× avg
Cryo Havoc691.1× avg
Vivid Rebel690.2× avg
Hex Crusher661.5× avg
First Light650.7× avg
Peak Crown641.4× avg
Silent Bruiser610.8× avg
Grace to Glory600.9× avg
Whispering Rain580.4× avg
Forge Serpent572.0× avg
Final Flash570.2× avg
Violet Jaguar550.8× avg
Stormstride471.1× avg
Vapor Blade460.0× avg
Frost Rocket450.7× avg
Mistfall441.1× avg
Nyxara430.9× avg
Stormveil411.0× avg
Luna Reese380.3× avg
Drift Mirage370.0× avg
Starline350.6× avg
Tidal Strike340.0× avg
Quick Cream330.9× avg
Nervy Runner330.7× avg
Petal Storm311.0× avg
Blueline Rebel310.0× avg
Blue Vortex271.5× avg
Grand Nectar260.0× avg
Swift Fist251.3× avg
Radiant Blitz241.3× avg
Ryuu240.0× avg
Saberwind240.0× avg
Vespera240.9× avg
Core Oracle240.0× avg
Diamond Heart241.2× avg
Lightning Gale231.9× avg
Legacy Runner230.5× avg
Flame Dash200.0× avg
Ashfall190.0× avg
Phoenix Crown170.0× avg
Cinder King160.8× avg
Better Luck Next Time151.7× avg
Divine Rush121.3× avg
Hyperstrike101.1× avg
Brazen Mantis61.3× avg
Scarlet Panther20.0× avg
Burning Obelisk20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).