Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 20% 10r · 34th · 1.0/map | 33% 6r · 26th · 0.6/map | 25% 20r · 34th · 2.0/map | 60% 5r · 11th · 0.5/map | 38% 32r · 31st · 3.2/map | 42% 52r · 28th · 5.1/map | |
| 22 gate WTA | 37% 30r · 33rd · 3.1/map | 55% 20r · 14th · 2.0/map | 23% 16r · 36th · 1.6/map | 30% 20r · 35th · 2.0/map | 100% 1r · 0.1/map | 47% 31r · 23rd · 3.2/map | 40% 10r · 29th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Forge Serpentwon 1 of 6 (avg 4.5%) · league rank Top 12% (6.4%)
- Flame Dashwon 0 of 2 (avg 4.5%) · league rank Top 20% (5.6%)
- Legacy Runnerwon 0 of 1 (avg 4.5%) · league rank Top 21% (5.5%)
- Cryo Havocwon 0 of 6 (avg 4.5%) · league rank Top 26% (5.1%)
- Lightning Galewon 0 of 3 (avg 4.5%) · league rank Top 28% (4.9%)
- Hex Crusherwon 1 of 5 (avg 4.5%) · league rank Top 29% (4.9%)
- Livid Jaguarwon 0 of 4 (avg 4.5%) · league rank Top 32% (4.7%)
- Stormstridewon 0 of 1 (avg 4.5%) · league rank Top 35% (4.5%)
- Vivid Rebelwon 0 of 1 (avg 4.5%)
- Violet Jaguarwon 0 of 3 (avg 4.5%) · league rank Top 38% (4.3%)
- Stormveilwon 0 of 2 (avg 4.5%) · league rank Top 38% (4.3%)
- Twilight Havocwon 0 of 2 (avg 4.5%)
- Whispering Rainwon 0 of 2 (avg 4.5%)
- Edge Pantherwon 0 of 2 (avg 4.5%)
- Silent Bruiserwon 0 of 2 (avg 4.5%)
- Blue Vortexwon 0 of 2 (avg 4.5%)
- Frost Rocketwon 0 of 2 (avg 4.5%)
- Frozen Bladewon 0 of 2 (avg 4.5%)
- Phantom Pantherwon 0 of 2 (avg 4.5%)
- Brutal Bulletwon 0 of 2 (avg 4.5%)
- Darling Cashwon 0 of 2 (avg 4.5%)
- Cold Rushwon 0 of 2 (avg 4.5%)
- Peak Crownwon 1 of 5 (avg 4.5%) · league rank Top 39% (4.3%)
- Titan Magewon 0 of 4 (avg 4.5%) · league rank Middle (4.2%)
- Petal Stormwon 0 of 2 (avg 4.5%) · league rank Middle (4.1%)
- Radiant Blitzwon 0 of 2 (avg 4.5%) · league rank Middle (3.7%)
- Nyxarawon 0 of 3 (avg 4.5%) · league rank Middle (3.7%)
- First Lightwon 0 of 1 (avg 4.5%) · league rank Middle (3.6%)
- Flux Daggerwon 0 of 5 (avg 4.5%) · league rank Middle (3.3%)
- Divine Riotwon 0 of 3 (avg 4.5%) · league rank Middle (3.1%)
- Quick Creamwon 0 of 2 (avg 4.5%) · league rank Bottom 39% (3.0%)
- Luna Reesewon 0 of 3 (avg 4.5%) · league rank Bottom 37% (2.9%)
- Iron Dynamowon 1 of 7 (avg 4.5%) · league rank Bottom 35% (2.9%)
- Creeperwon 0 of 7 (avg 4.5%) · league rank Bottom 34% (2.8%)
- Blueline Rebelwon 0 of 3 (avg 4.5%) · league rank Bottom 32% (2.7%)
- Ryuuwon 0 of 2 (avg 4.5%) · league rank Bottom 24% (2.5%)
- Vesperawon 0 of 3 (avg 4.5%) · league rank Bottom 21% (2.5%)
- Tidal Strikewon 0 of 2 (avg 4.5%) · league rank Bottom 13% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).