Team report · Lower league

Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 22 gate WTA

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Latin Racing
  • Nervy Runnerwon 0 of 4 (avg 4.5%) · league rank Top 8% (6.6%)
  • Legacy Runnerwon 1 of 2 (avg 4.5%) · league rank Top 13% (6.0%)
  • Livid Jaguarwon 0 of 6 (avg 4.5%) · league rank Top 20% (5.6%)
  • Flame Dashwon 0 of 4 (avg 4.5%) · league rank Top 27% (5.1%)
  • Starlinewon 0 of 4 (avg 4.5%) · league rank Top 27% (5.1%)
  • Violet Jaguarwon 0 of 6 (avg 4.5%) · league rank Top 30% (5.0%)
  • Frost Rocketwon 0 of 4 (avg 4.5%) · league rank Top 30% (5.0%)
  • Edge Pantherwon 1 of 12 (avg 4.5%) · league rank Top 38% (4.6%)
  • First Lightwon 0 of 6 (avg 4.5%) · league rank Top 40% (4.5%)
  • Cyber Overdrivewon 1 of 8 (avg 4.5%) · league rank Middle (4.4%)
  • Mistfallwon 0 of 6 (avg 4.5%) · league rank Middle (4.4%)
  • Titan Magewon 0 of 2 (avg 4.5%)
  • Drift Miragewon 0 of 2 (avg 4.5%)
  • Grace to Glorywon 0 of 2 (avg 4.5%)
  • Swift Fistwon 0 of 6 (avg 4.5%) · league rank Middle (4.3%)
  • Flux Daggerwon 0 of 8 (avg 4.5%) · league rank Middle (4.2%)
  • Iron Dynamowon 0 of 4 (avg 4.5%) · league rank Middle (4.2%)
  • Creeperwon 1 of 14 (avg 4.5%) · league rank Middle (4.2%)
  • Divine Riotwon 0 of 4 (avg 4.5%) · league rank Middle (3.9%)
  • Stormveilwon 0 of 6 (avg 4.5%) · league rank Middle (3.8%)
  • Frozen Bladewon 2 of 10 (avg 4.5%) · league rank Middle (3.6%)
  • Hex Crusherwon 0 of 4 (avg 4.5%) · league rank Middle (3.4%)
  • Saberwindwon 0 of 4 (avg 4.5%) · league rank Bottom 38% (3.3%)
  • Lynx Mysticwon 0 of 4 (avg 4.5%) · league rank Bottom 35% (3.2%)
  • Peak Crownwon 0 of 8 (avg 4.5%) · league rank Bottom 34% (3.1%)
  • Whispering Rainwon 0 of 4 (avg 4.5%) · league rank Bottom 30% (2.9%)
  • Cryo Havocwon 0 of 6 (avg 4.5%) · league rank Bottom 26% (2.8%)
  • Luna Reesewon 0 of 2 (avg 4.5%) · league rank Bottom 26% (2.8%)
  • Silent Bruiserwon 0 of 4 (avg 4.5%) · league rank Bottom 25% (2.7%)
  • Core Oraclewon 0 of 4 (avg 4.5%) · league rank Bottom 21% (2.6%)
  • Vesperawon 0 of 6 (avg 4.5%) · league rank Bottom 14% (2.4%)
  • Diamond Heartwon 0 of 4 (avg 4.5%) · league rank Bottom 13% (2.4%)
  • Blueline Rebelwon 0 of 10 (avg 4.5%) · league rank Bottom 12% (2.4%)
  • Final Flashwon 0 of 8 (avg 4.5%) · league rank Bottom 11% (2.4%)
  • Phoenix Crownwon 0 of 4 (avg 4.5%) · league rank Bottom 6% (2.3%)
  • Brutal Bulletwon 0 of 10 (avg 4.5%) · league rank Bottom 6% (2.3%)
  • Twilight Havocwon 0 of 14 (avg 4.5%) · league rank Bottom 3% (2.3%)
  • Tidal Strikewon 0 of 4 (avg 4.5%) · league rank Bottom 3% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).