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Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Latin Racing
  • Forge Serpenttop 3 5 of 15 (avg 13%) · league rank Top 12% (16%)
  • Flame Dashtop 3 2 of 9 (avg 13%) · league rank Top 16% (15%)
  • Cryo Havoctop 3 3 of 15 (avg 13%) · league rank Top 21% (15%)
  • Legacy Runnertop 3 3 of 11 (avg 13%) · league rank Top 25% (14%)
  • Hex Crushertop 3 2 of 24 (avg 13%) · league rank Top 29% (13%)
  • The Ice Cream Man top 3 4 of 11 (avg 13%) · league rank Top 29% (13%)
  • Hyperstriketop 3 3 of 15 (avg 13%) · league rank Top 30% (13%)
  • Titan Magetop 3 4 of 24 (avg 13%) · league rank Top 31% (13%)
  • Livid Jaguartop 3 2 of 15 (avg 13%) · league rank Top 32% (13%)
  • Violet Jaguartop 3 2 of 15 (avg 13%) · league rank Top 34% (13%)
  • Mistfalltop 3 2 of 15 (avg 13%) · league rank Top 35% (13%)
  • Reese Dylantop 3 0 of 11 (avg 13%) · league rank Top 39% (12%)
  • Petal Stormtop 3 1 of 9 (avg 13%) · league rank Top 39% (12%)
  • Nyxaratop 3 3 of 24 (avg 13%) · league rank Top 39% (12%)
  • Stormveiltop 3 3 of 9 (avg 13%) · league rank Middle (12%)
  • Radiant Blitztop 3 2 of 9 (avg 13%) · league rank Middle (12%)
  • First Lighttop 3 2 of 11 (avg 13%) · league rank Middle (11%)
  • Flux Daggertop 3 1 of 15 (avg 13%) · league rank Middle (10%)
  • Burning Obelisktop 3 2 of 15 (avg 13%) · league rank Middle (10%)
  • Edge Panthertop 3 1 of 11 (avg 13%) · league rank Middle (9.7%)
  • Quick Creamtop 3 3 of 20 (avg 13%) · league rank Middle (9.3%)
  • Grand Azulatop 3 4 of 11 (avg 13%) · league rank Bottom 39% (9.0%)
  • Luna Reesetop 3 2 of 11 (avg 13%) · league rank Bottom 38% (8.9%)
  • Highland Trailtop 3 2 of 11 (avg 13%) · league rank Bottom 30% (8.0%)
  • Ryuutop 3 0 of 20 (avg 13%) · league rank Bottom 27% (7.7%)
  • Grand Nectartop 3 1 of 20 (avg 13%) · league rank Bottom 25% (7.6%)
  • Tidal Striketop 3 0 of 24 (avg 13%) · league rank Bottom 17% (6.9%)
  • Twilight Havoctop 3 0 of 9 (avg 13%) · league rank Bottom 8% (6.4%)
  • Fuzzy Pandatop 3 0 of 11 (avg 13%) · league rank Bottom 2% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).