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Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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Latin Racing
  • Radiant Blitztop 3 2 of 6 (avg 13%) · league rank Top 7% (17%)
  • Grace to Glorytop 3 5 of 10 (avg 13%) · league rank Top 8% (17%)
  • Cryo Havoctop 3 3 of 10 (avg 13%) · league rank Top 12% (16%)
  • Better Luck Next Timetop 3 4 of 6 (avg 13%) · league rank Top 16% (15%)
  • Legacy Runnertop 3 3 of 7 (avg 13%) · league rank Top 20% (15%)
  • Reese Dylantop 3 3 of 7 (avg 13%) · league rank Top 22% (14%)
  • Forge Serpenttop 3 2 of 10 (avg 13%) · league rank Top 26% (14%)
  • Titan Magetop 3 4 of 16 (avg 13%) · league rank Top 27% (14%)
  • Edge Panthertop 3 3 of 17 (avg 13%) · league rank Top 31% (13%)
  • Mistfalltop 3 3 of 10 (avg 13%) · league rank Top 33% (13%)
  • Lightning Galetop 3 1 of 6 (avg 13%) · league rank Top 34% (13%)
  • Dark Inheritancetop 3 0 of 10 (avg 13%) · league rank Middle (11%)
  • Nyxaratop 3 0 of 6 (avg 13%) · league rank Middle (10%)
  • Ryuutop 3 4 of 13 (avg 13%) · league rank Middle (9.9%)
  • The Ice Cream Man top 3 1 of 7 (avg 13%) · league rank Bottom 35% (9.1%)
  • Whispering Raintop 3 0 of 6 (avg 13%) · league rank Bottom 35% (9.1%)
  • Quick Creamtop 3 1 of 13 (avg 13%) · league rank Bottom 32% (8.8%)
  • Bold Nexustop 3 0 of 10 (avg 13%) · league rank Bottom 30% (8.6%)
  • Luna Reesetop 3 1 of 7 (avg 13%) · league rank Bottom 30% (8.5%)
  • Petal Stormtop 3 0 of 6 (avg 13%) · league rank Bottom 28% (8.4%)
  • First Lighttop 3 0 of 7 (avg 13%) · league rank Bottom 28% (8.4%)
  • Grand Nectartop 3 2 of 13 (avg 13%) · league rank Bottom 28% (8.4%)
  • Saberwindtop 3 1 of 10 (avg 13%) · league rank Bottom 24% (8.0%)
  • Grand Azulatop 3 0 of 7 (avg 13%) · league rank Bottom 23% (7.9%)
  • Burning Obelisktop 3 0 of 10 (avg 13%) · league rank Bottom 22% (7.8%)
  • Twilight Havoctop 3 0 of 16 (avg 13%) · league rank Bottom 10% (6.8%)
  • Fuzzy Pandatop 3 0 of 7 (avg 13%) · league rank Bottom 6% (6.6%)
  • Tidal Striketop 3 0 of 16 (avg 13%) · league rank Bottom 5% (6.5%)
  • Highland Trailtop 3 0 of 7 (avg 13%) · league rank Bottom 3% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).