Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 43% 7r · 18th · 1.0/map | 40% 5r · 10th · 0.6/map | 43% 14r · 21st · 2.0/map | 0% 4r · 15th · 0.5/map | 76% 23r · 2nd · 3.0/map | 62% 35r · 11th · 5.0/map | |
| 22 gate WTA | 53% 22r · 12th · 2.8/map | 58% 14r · 10th · 1.9/map | 37% 12r · 23rd · 1.5/map | 50% 14r · 15th · 2.0/map | — | 61% 24r · 10th · 3.2/map | 71% 7r · 7th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Radiant Blitztop 3 2 of 6 (avg 13%) · league rank Top 7% (17%)
- Grace to Glorytop 3 5 of 10 (avg 13%) · league rank Top 8% (17%)
- Cryo Havoctop 3 3 of 10 (avg 13%) · league rank Top 12% (16%)
- Better Luck Next Timetop 3 4 of 6 (avg 13%) · league rank Top 16% (15%)
- Legacy Runnertop 3 3 of 7 (avg 13%) · league rank Top 20% (15%)
- Reese Dylantop 3 3 of 7 (avg 13%) · league rank Top 22% (14%)
- Forge Serpenttop 3 2 of 10 (avg 13%) · league rank Top 26% (14%)
- Titan Magetop 3 4 of 16 (avg 13%) · league rank Top 27% (14%)
- Edge Panthertop 3 3 of 17 (avg 13%) · league rank Top 31% (13%)
- Mistfalltop 3 3 of 10 (avg 13%) · league rank Top 33% (13%)
- Lightning Galetop 3 1 of 6 (avg 13%) · league rank Top 34% (13%)
- Dark Inheritancetop 3 0 of 10 (avg 13%) · league rank Middle (11%)
- Nyxaratop 3 0 of 6 (avg 13%) · league rank Middle (10%)
- Ryuutop 3 4 of 13 (avg 13%) · league rank Middle (9.9%)
- The Ice Cream Man top 3 1 of 7 (avg 13%) · league rank Bottom 35% (9.1%)
- Whispering Raintop 3 0 of 6 (avg 13%) · league rank Bottom 35% (9.1%)
- Quick Creamtop 3 1 of 13 (avg 13%) · league rank Bottom 32% (8.8%)
- Bold Nexustop 3 0 of 10 (avg 13%) · league rank Bottom 30% (8.6%)
- Luna Reesetop 3 1 of 7 (avg 13%) · league rank Bottom 30% (8.5%)
- Petal Stormtop 3 0 of 6 (avg 13%) · league rank Bottom 28% (8.4%)
- First Lighttop 3 0 of 7 (avg 13%) · league rank Bottom 28% (8.4%)
- Grand Nectartop 3 2 of 13 (avg 13%) · league rank Bottom 28% (8.4%)
- Saberwindtop 3 1 of 10 (avg 13%) · league rank Bottom 24% (8.0%)
- Grand Azulatop 3 0 of 7 (avg 13%) · league rank Bottom 23% (7.9%)
- Burning Obelisktop 3 0 of 10 (avg 13%) · league rank Bottom 22% (7.8%)
- Twilight Havoctop 3 0 of 16 (avg 13%) · league rank Bottom 10% (6.8%)
- Fuzzy Pandatop 3 0 of 7 (avg 13%) · league rank Bottom 6% (6.6%)
- Tidal Striketop 3 0 of 16 (avg 13%) · league rank Bottom 5% (6.5%)
- Highland Trailtop 3 0 of 7 (avg 13%) · league rank Bottom 3% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).