Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 43% 7r · 18th · 1.0/map | 40% 5r · 10th · 0.6/map | 43% 14r · 21st · 2.0/map | 0% 4r · 15th · 0.5/map | 76% 23r · 2nd · 3.0/map | 62% 35r · 11th · 5.0/map | |
| 22 gate WTA | 53% 22r · 12th · 2.8/map | 58% 14r · 10th · 1.9/map | 37% 12r · 23rd · 1.5/map | 50% 14r · 15th · 2.0/map | — | 61% 24r · 10th · 3.2/map | 71% 7r · 7th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 22 gate WTA
✕ close- Livid Jaguarwon 2 of 10 (avg 4.5%) · league rank Top 8% (6.6%)
- Reese Dylanwon 2 of 7 (avg 4.5%) · league rank Top 9% (6.4%)
- Mistfallwon 1 of 10 (avg 4.5%) · league rank Top 13% (6.1%)
- Forge Serpentwon 0 of 10 (avg 4.5%) · league rank Top 13% (6.0%)
- Grace to Glorywon 0 of 10 (avg 4.5%) · league rank Top 15% (5.8%)
- Cryo Havocwon 0 of 10 (avg 4.5%) · league rank Top 21% (5.4%)
- Legacy Runnerwon 2 of 7 (avg 4.5%) · league rank Top 21% (5.4%)
- Better Luck Next Timewon 1 of 7 (avg 4.5%) · league rank Top 22% (5.3%)
- Hex Crusherwon 0 of 17 (avg 4.5%) · league rank Top 27% (4.9%)
- Edge Pantherwon 1 of 7 (avg 4.5%) · league rank Top 33% (4.5%)
- Stormveilwon 2 of 17 (avg 4.5%) · league rank Top 37% (4.3%)
- Nyxarawon 0 of 17 (avg 4.5%) · league rank Middle (3.9%)
- Divine Riotwon 1 of 7 (avg 4.5%) · league rank Middle (3.9%)
- Flux Daggerwon 1 of 10 (avg 4.5%) · league rank Middle (3.6%)
- Luna Reesewon 0 of 5 (avg 4.5%) · league rank Middle (3.4%)
- Grand Azulawon 0 of 7 (avg 4.5%) · league rank Middle (3.2%)
- Quick Creamwon 0 of 14 (avg 4.5%) · league rank Bottom 38% (3.0%)
- Radiant Blitzwon 0 of 7 (avg 4.5%) · league rank Bottom 36% (2.9%)
- Ryuuwon 1 of 14 (avg 4.5%) · league rank Bottom 33% (2.7%)
- Lightning Galewon 0 of 7 (avg 4.5%) · league rank Bottom 33% (2.7%)
- The Ice Cream Man won 0 of 7 (avg 4.5%) · league rank Bottom 30% (2.7%)
- Stormstridewon 0 of 10 (avg 4.5%) · league rank Bottom 29% (2.6%)
- Petal Stormwon 0 of 7 (avg 4.5%) · league rank Bottom 28% (2.6%)
- First Lightwon 0 of 5 (avg 4.5%) · league rank Bottom 27% (2.6%)
- Tidal Strikewon 0 of 17 (avg 4.5%) · league rank Bottom 19% (2.4%)
- Grand Nectarwon 0 of 7 (avg 4.5%) · league rank Bottom 17% (2.4%)
- Highland Trailwon 0 of 4 (avg 4.5%) · league rank Bottom 3% (2.3%)
- Fuzzy Pandawon 0 of 7 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).