Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 43% 7r · 18th · 1.0/map | 40% 5r · 10th · 0.6/map | 43% 14r · 21st · 2.0/map | 0% 4r · 15th · 0.5/map | 76% 23r · 2nd · 3.0/map | 62% 35r · 11th · 5.0/map | |
| 22 gate WTA | 53% 22r · 12th · 2.8/map | 58% 14r · 10th · 1.9/map | 37% 12r · 23rd · 1.5/map | 50% 14r · 15th · 2.0/map | — | 61% 24r · 10th · 3.2/map | 71% 7r · 7th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- The Ice Cream Man won 1 of 2 (avg 4.5%)
- Legacy Runnerwon 2 of 4 (avg 4.5%) · league rank Top 13% (6.0%)
- Livid Jaguarwon 0 of 6 (avg 4.5%) · league rank Top 20% (5.6%)
- Flame Dashwon 0 of 4 (avg 4.5%) · league rank Top 27% (5.1%)
- Edge Pantherwon 0 of 10 (avg 4.5%) · league rank Top 38% (4.6%)
- First Lightwon 0 of 4 (avg 4.5%) · league rank Top 40% (4.5%)
- Reese Dylanwon 0 of 2 (avg 4.5%)
- Swift Fistwon 0 of 4 (avg 4.5%) · league rank Middle (4.3%)
- Burning Obeliskwon 1 of 6 (avg 4.5%) · league rank Middle (4.2%)
- Flux Daggerwon 0 of 6 (avg 4.5%) · league rank Middle (4.2%)
- Divine Riotwon 0 of 4 (avg 4.5%) · league rank Middle (3.9%)
- Stormveilwon 0 of 4 (avg 4.5%) · league rank Middle (3.8%)
- Hex Crusherwon 1 of 10 (avg 4.5%) · league rank Middle (3.4%)
- Saberwindwon 1 of 10 (avg 4.5%) · league rank Bottom 38% (3.3%)
- Lynx Mysticwon 0 of 4 (avg 4.5%) · league rank Bottom 35% (3.2%)
- Quick Creamwon 0 of 4 (avg 4.5%) · league rank Bottom 32% (3.0%)
- Cryo Havocwon 0 of 6 (avg 4.5%) · league rank Bottom 26% (2.8%)
- Luna Reesewon 0 of 10 (avg 4.5%) · league rank Bottom 26% (2.8%)
- Ryuuwon 0 of 4 (avg 4.5%) · league rank Bottom 22% (2.7%)
- Highland Trailwon 0 of 4 (avg 4.5%) · league rank Bottom 20% (2.6%)
- Fuzzy Pandawon 1 of 4 (avg 4.5%) · league rank Bottom 18% (2.5%)
- Bold Nexuswon 0 of 6 (avg 4.5%) · league rank Bottom 15% (2.4%)
- Grand Azulawon 0 of 4 (avg 4.5%) · league rank Bottom 14% (2.4%)
- Blueline Rebelwon 0 of 10 (avg 4.5%) · league rank Bottom 12% (2.4%)
- Grand Nectarwon 0 of 4 (avg 4.5%) · league rank Bottom 7% (2.3%)
- Phoenix Crownwon 0 of 4 (avg 4.5%) · league rank Bottom 6% (2.3%)
- Twilight Havocwon 0 of 10 (avg 4.5%) · league rank Bottom 3% (2.3%)
- Tidal Strikewon 0 of 4 (avg 4.5%) · league rank Bottom 3% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).