Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Final Masquerade | 28 | 0.9× avg | ||
| Flame Dash | 22 | 2.2× avg | ||
| Scarlet Panther | 21 | 1.0× avg | ||
| Livid Jaguar | 20 | 0.3× avg | ||
| Phantom Panther | 19 | 1.0× avg | ||
| Solar Surge | 18 | 1.4× avg | ||
| Forge Serpent | 18 | 0.5× avg | ||
| Zoey | 18 | 1.6× avg | ||
| Nova Nectar | 18 | 1.0× avg | ||
| Angry Dan isn't Fun | 18 | 1.2× avg | ||
| Cursed Monolith | 16 | 1.1× avg | ||
| Swift Fist | 15 | 1.4× avg | ||
| Spellbreaker | 12 | 0.3× avg | — | |
| Frost Rocket | 12 | 2.3× avg | — | |
| Grand Azula | 10 | 1.0× avg | ||
| She’s Extreme | 10 | 0.4× avg | — | |
| Peak Crown | 9 | 0.0× avg | — | |
| Drift Mirage | 9 | 0.7× avg | ||
| Starline | 9 | 1.3× avg | ||
| Flux Dagger | 6 | 0.9× avg | ||
| Violet Jaguar | 6 | 0.0× avg | — | |
| Legacy Runner | 6 | 0.0× avg | — | |
| First Light | 6 | 0.0× avg | — | |
| Zero Mercy | 6 | 0.0× avg | — | |
| Better Luck Next Time | 3 | 2.7× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
T/J Racing: Power 52.3, #12. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).