Compare with
Losing the most points
No weak spots with enough rounds yet.
Winning the most points
No strong spots with enough rounds yet.
Maps, best to worst
Strongest cores
- Frost Rocket2.3× avg · 12 races
- Flame Dash2.2× avg · 22 races
- Zoey1.6× avg · 18 races
Cores that need work
- Livid Jaguar0.3× avg · 20 races
- Spellbreaker0.3× avg · 12 races
- She’s Extreme0.4× avg · 10 races
Next match: vs T/J Racing
Matchup heat map →Map plan · Power edge per map
- Anchor · pick+6.9
- Measure-1.5
- Miracles-7.2
- Glory · eliminate-7.6
Who to field on Anchor
- 1000m 1v1: Solar Surge
- 2200m 1v1: Final Masquerade
- 1200m 6 gate madness: Scarlet Panther, Solar Surge, Livid Jaguar
- 1400m 1v1: Phantom Panther
Record by map
| Map | Maps W-L | Rounds for / against |
|---|---|---|
| Anchor | 4-1 | 77 / 46 |
| Glory | 0-3 | 29 / 48 |
| Measure | 2-1 | 41 / 36 |
| Miracles | 1-2 | 40 / 36 |
Roster · 25 cores
She’s ExtremeSwift FistSolar SurgePhantom PantherScarlet PantherLivid JaguarZoeyFinal MasqueradeAngry Dan isn't FunFrost RocketLegacy RunnerNova NectarFlame DashForge SerpentViolet JaguarDrift MirageFirst LightFlux DaggerBetter Luck Next TimeGrand AzulaCursed MonolithSpellbreakerPeak CrownStarlineZero Mercy
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).