Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 67% 3r · 8th · 1.0/map | 100% 1r · 0.5/map | 33% 3r · 18th · 2.0/map | — | |||
| 6 gate madness | 67% 3r · 9th · 1.0/map | — | 67% 3r · 6th · 0.9/map | 100% 3r · 1st · 1.5/map | 33% 3r · 18th · 1.0/map | ||
| 12 gate madness | — | 33% 3r · 18th · 1.0/map | — | 33% 3r · 15th · 2.0/map | |||
| 24 gate madness | 67% 3r · 7th · 1.0/map | 67% 3r · 5th · 0.8/map | — | 67% 3r · 9th · 1.0/map | — | ||
| 4 gate WTA | 33% 3r · 17th · 1.0/map | 0% 2r · 0.7/map | 33% 3r · 20th · 1.0/map | 67% 3r · 8th · 1.1/map | 67% 3r · 7th · 1.0/map | ||
| 6 gate WTA | 67% 3r · 7th · 1.0/map | 100% 1r · 0.6/map | 67% 3r · 7th · 1.0/map | 67% 3r · 6th · 1.0/map | 67% 3r · 8th · 1.2/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 12 gate madness
✕ close- Flame Dashtop 3 2 of 3 (avg 25%) · league rank Top 2% (34%)
- Forge Serpenttop 3 0 of 3 (avg 25%) · league rank Top 23% (29%)
- Flux Daggertop 3 0 of 3 (avg 25%) · league rank Middle (26%)
- Final Masqueradetop 3 0 of 3 (avg 25%) · league rank Middle (25%)
- Peak Crowntop 3 0 of 3 (avg 25%) · league rank Middle (25%)
- Grand Azulatop 3 1 of 3 (avg 25%) · league rank Middle (23%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).