Team report · Lower league

Latin Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Forge Serpent861.0× avg
Titan Mage841.3× avg
Legacy Runner790.9× avg
Edge Panther780.7× avg
Livid Jaguar771.3× avg
Violet Jaguar741.2× avg
Frozen Blade641.2× avg
Cyber Overdrive571.3× avg
Iron Dynamo540.4× avg
Grace to Glory531.3× avg
Stormstride500.6× avg
Mistfall490.6× avg
Peak Crown471.1× avg
First Light451.0× avg
Creeper451.1× avg
Flux Dagger430.6× avg
Lightning Gale380.8× avg
Frost Rocket381.0× avg
Cryo Havoc371.4× avg
Swift Fist361.2× avg
Starline350.9× avg
Final Flash350.7× avg
Nyxara340.6× avg
Vivid Rebel320.9× avg
Phantom Panther290.2× avg
Darling Cash291.6× avg
Cold Rush281.8× avg
Divine Riot271.4× avg
Nervy Runner261.6× avg
Hex Crusher241.1× avg
Lynx Mystic231.1× avg
Twilight Havoc220.0× avg
Luna Reese220.4× avg
Drift Mirage191.2× avg
Silent Bruiser190.0× avg
Stormveil181.7× avg
Hyperstrike181.0× avg
Scarlet Panther180.9× avg
Brutal Bullet180.8× avg
Quick Cream160.0× avg
Vapor Blade160.3× avg
Blueline Rebel140.4× avg
Blue Vortex140.5× avg
Vespera130.4× avg
Petal Storm120.0× avg
Flame Dash110.6× avg
Tidal Strike100.6× avg
Saberwind100.5× avg
Ashfall100.4× avg
Whispering Rain90.9× avg
Ryuu80.0× avg
Grand Nectar80.6× avg
Phoenix Crown81.0× avg
Core Oracle71.0× avg
Radiant Blitz60.0× avg
Better Luck Next Time61.8× avg
Cinder King62.0× avg
Divine Rush61.3× avg
Burning Obelisk60.0× avg
Diamond Heart43.0× avg
Brazen Mantis30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).