Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 6 gate WTA
✕ close- Scarlet Pantherwon 1 of 6 (avg 17%) · league rank Top 15% (20%)
- Starlinewon 2 of 6 (avg 17%) · league rank Top 34% (19%)
- Nervy Runnerwon 1 of 3 (avg 17%) · league rank Middle (16%)
- Swift Fistwon 0 of 2 (avg 17%) · league rank Middle (16%)
- Livid Jaguarwon 1 of 6 (avg 17%) · league rank Middle (16%)
- Saberwindwon 0 of 2 (avg 17%) · league rank Middle (16%)
- Silent Bruiserwon 0 of 3 (avg 17%) · league rank Middle (16%)
- Divine Riotwon 1 of 2 (avg 17%) · league rank Bottom 28% (15%)
- Lynx Mysticwon 2 of 3 (avg 17%) · league rank Bottom 25% (14%)
- Diamond Heartwon 1 of 1 (avg 17%) · league rank Bottom 25% (14%)
- Final Flashwon 1 of 3 (avg 17%) · league rank Bottom 22% (14%)
- Frozen Bladewon 2 of 6 (avg 17%) · league rank Bottom 22% (14%)
- Phantom Pantherwon 0 of 1 (avg 17%) · league rank Bottom 10% (12%)
- Core Oraclewon 0 of 1 (avg 17%) · league rank Bottom 4% (10%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).