Team report · Lower league

Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

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Latin Racing
  • Blue Vortextop 3 0 of 3 (avg 13%) · league rank Top 4% (17%)
  • Legacy Runnertop 3 1 of 6 (avg 13%) · league rank Top 6% (17%)
  • Swift Fisttop 3 4 of 8 (avg 13%) · league rank Top 24% (14%)
  • Diamond Hearttop 3 1 of 1 (avg 13%) · league rank Top 24% (14%)
  • Stormstridetop 3 2 of 9 (avg 13%) · league rank Top 25% (14%)
  • Darling Cashtop 3 1 of 3 (avg 13%) · league rank Top 26% (14%)
  • Cyber Overdrivetop 3 1 of 6 (avg 13%) · league rank Top 35% (13%)
  • Stormveiltop 3 1 of 8 (avg 13%) · league rank Middle (12%)
  • Hyperstriketop 3 1 of 6 (avg 13%) · league rank Middle (12%)
  • Grace to Glorytop 3 0 of 3 (avg 13%) · league rank Middle (11%)
  • Frozen Bladetop 3 0 of 7 (avg 13%) · league rank Middle (11%)
  • Violet Jaguartop 3 0 of 9 (avg 13%) · league rank Middle (11%)
  • Frost Rockettop 3 0 of 3 (avg 13%) · league rank Middle (11%)
  • Starlinetop 3 2 of 9 (avg 13%) · league rank Middle (11%)
  • Divine Rushtop 3 0 of 2 (avg 13%) · league rank Middle (11%)
  • Saberwindtop 3 0 of 2 (avg 13%) · league rank Middle (11%)
  • Silent Bruisertop 3 0 of 6 (avg 13%) · league rank Middle (11%)
  • Cinder Kingtop 3 1 of 2 (avg 13%) · league rank Middle (11%)
  • Titan Magetop 3 2 of 8 (avg 13%) · league rank Middle (10%)
  • Nervy Runnertop 3 0 of 3 (avg 13%) · league rank Middle (10%)
  • Edge Panthertop 3 1 of 10 (avg 13%) · league rank Bottom 37% (9.8%)
  • Drift Miragetop 3 1 of 8 (avg 13%) · league rank Bottom 37% (9.7%)
  • Lynx Mystictop 3 0 of 5 (avg 13%) · league rank Bottom 36% (9.6%)
  • Cold Rushtop 3 0 of 3 (avg 13%) · league rank Bottom 34% (9.4%)
  • Vivid Rebeltop 3 1 of 9 (avg 13%) · league rank Bottom 30% (8.8%)
  • Creepertop 3 0 of 1 (avg 13%) · league rank Bottom 28% (8.7%)
  • Livid Jaguartop 3 0 of 4 (avg 13%) · league rank Bottom 27% (8.5%)
  • First Lighttop 3 0 of 4 (avg 13%) · league rank Bottom 26% (8.4%)
  • Luna Reesetop 3 1 of 6 (avg 13%) · league rank Bottom 23% (8.1%)
  • Final Flashtop 3 0 of 4 (avg 13%) · league rank Bottom 18% (7.7%)
  • Whispering Raintop 3 0 of 3 (avg 13%) · league rank Bottom 14% (7.3%)
  • Blueline Rebeltop 3 0 of 2 (avg 13%) · league rank Bottom 13% (7.1%)
  • Phantom Panthertop 3 0 of 7 (avg 13%) · league rank Bottom 9% (6.8%)
  • Ashfalltop 3 0 of 2 (avg 13%) · league rank Bottom 7% (6.6%)
  • Core Oracletop 3 0 of 1 (avg 13%) · league rank Bottom 6% (6.6%)
  • Brutal Bullettop 3 0 of 1 (avg 13%) · league rank Bottom 6% (6.6%)
  • Phoenix Crowntop 3 0 of 2 (avg 13%) · league rank Bottom 4% (6.5%)
  • Vapor Bladetop 3 0 of 3 (avg 13%) · league rank Bottom 3% (6.4%)
  • Twilight Havoctop 3 0 of 1 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).