Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 12 gate madness
✕ close- Mistfalltop 3 2 of 12 (avg 25%) · league rank Top 14% (30%)
- Cold Rushtop 3 3 of 8 (avg 25%) · league rank Top 19% (29%)
- Nyxaratop 3 1 of 4 (avg 25%) · league rank Top 19% (29%)
- Darling Cashtop 3 4 of 6 (avg 25%) · league rank Top 21% (29%)
- Forge Serpenttop 3 6 of 14 (avg 25%) · league rank Top 23% (29%)
- Livid Jaguartop 3 13 of 26 (avg 25%) · league rank Top 24% (29%)
- Edge Panthertop 3 4 of 12 (avg 25%) · league rank Middle (26%)
- Legacy Runnertop 3 1 of 12 (avg 25%) · league rank Middle (26%)
- Hex Crushertop 3 5 of 12 (avg 25%) · league rank Middle (26%)
- Flux Daggertop 3 4 of 20 (avg 25%) · league rank Middle (26%)
- Peak Crowntop 3 2 of 6 (avg 25%) · league rank Middle (25%)
- Creepertop 3 1 of 6 (avg 25%) · league rank Middle (24%)
- Tidal Striketop 3 0 of 4 (avg 25%) · league rank Bottom 31% (21%)
- First Lighttop 3 1 of 6 (avg 25%) · league rank Bottom 30% (21%)
- Vesperatop 3 1 of 6 (avg 25%) · league rank Bottom 30% (21%)
- Quick Creamtop 3 0 of 4 (avg 25%) · league rank Bottom 29% (21%)
- Blueline Rebeltop 3 0 of 6 (avg 25%) · league rank Bottom 28% (20%)
- Ryuutop 3 0 of 4 (avg 25%) · league rank Bottom 27% (20%)
- Iron Dynamotop 3 1 of 8 (avg 25%) · league rank Bottom 27% (20%)
- Petal Stormtop 3 0 of 4 (avg 25%) · league rank Bottom 17% (18%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).