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Latin Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Quick Cream430.7× avg
Edge Panther421.1× avg
Ryuu360.7× avg
Grand Nectar350.5× avg
Luna Reese290.6× avg
Reese Dylan271.6× avg
Legacy Runner261.5× avg
The Ice Cream Man 260.9× avg
Grand Azula260.5× avg
First Light261.1× avg
Fuzzy Panda260.5× avg
Highland Trail260.4× avg
Titan Mage251.2× avg
Nyxara231.3× avg
Tidal Strike200.3× avg
Lynx Mystic190.8× avg
Twilight Havoc180.6× avg
Bold Nexus150.3× avg
Saberwind150.9× avg
Mistfall141.4× avg
Flux Dagger141.6× avg
Hyperstrike141.3× avg
Hex Crusher141.4× avg
Dark Inheritance130.3× avg
Vivid Rebel131.3× avg
Divine Riot131.0× avg
Forge Serpent121.7× avg
Cryo Havoc122.2× avg
Stormstride120.0× avg
Stormveil120.6× avg
Petal Storm120.9× avg
Burning Obelisk110.6× avg
Flame Dash110.9× avg
Swift Fist101.6× avg
Violet Jaguar91.5× avg
Livid Jaguar83.6× avg
Vapor Blade80.0× avg
Drift Mirage80.9× avg
Lightning Gale81.0× avg
Ashfall80.5× avg
Radiant Blitz62.4× avg
Better Luck Next Time60.9× avg
Phoenix Crown60.6× avg
Blueline Rebel50.0× avg
Divine Rush50.7× avg
Whispering Rain40.0× avg
Cinder King40.0× avg
Grace to Glory20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).