Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 6 gate madness
✕ close- Lynx Mystictop 3 2 of 2 (avg 50%)
- Twilight Havoctop 3 1 of 2 (avg 50%)
- Swift Fisttop 3 2 of 2 (avg 50%) · league rank Bottom 32% (49%)
- Fuzzy Pandatop 3 0 of 3 (avg 50%) · league rank Bottom 24% (48%)
- Highland Trailtop 3 1 of 3 (avg 50%) · league rank Bottom 13% (45%)
- Phoenix Crowntop 3 1 of 2 (avg 50%) · league rank Bottom 8% (43%)
- First Lighttop 3 2 of 3 (avg 50%) · league rank Bottom 7% (43%)
- Ashfalltop 3 1 of 2 (avg 50%) · league rank Bottom 4% (42%)
- Dark Inheritancetop 3 0 of 2 (avg 50%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).