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Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 24 gate madness

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Latin Racing
  • Stormstridetop 3 0 of 2 (avg 13%) · league rank Top 29% (13%)
  • Cinder Kingtop 3 0 of 1 (avg 13%) · league rank Top 34% (13%)
  • Swift Fisttop 3 0 of 1 (avg 13%) · league rank Top 37% (12%)
  • Livid Jaguartop 3 2 of 2 (avg 13%) · league rank Top 39% (12%)
  • Legacy Runnertop 3 0 of 2 (avg 13%) · league rank Middle (12%)
  • Fuzzy Pandatop 3 1 of 2 (avg 13%) · league rank Middle (11%)
  • Saberwindtop 3 1 of 3 (avg 13%) · league rank Middle (11%)
  • Divine Rushtop 3 0 of 1 (avg 13%) · league rank Middle (11%)
  • Titan Magetop 3 0 of 1 (avg 13%) · league rank Middle (11%)
  • Reese Dylantop 3 0 of 2 (avg 13%) · league rank Middle (11%)
  • Dark Inheritancetop 3 0 of 2 (avg 13%)
  • Stormveiltop 3 0 of 2 (avg 13%) · league rank Middle (10%)
  • Edge Panthertop 3 0 of 4 (avg 13%) · league rank Middle (10%)
  • Lynx Mystictop 3 0 of 3 (avg 13%) · league rank Bottom 37% (9.8%)
  • Blueline Rebeltop 3 0 of 1 (avg 13%) · league rank Bottom 35% (9.6%)
  • Quick Creamtop 3 2 of 3 (avg 13%) · league rank Bottom 33% (9.4%)
  • Burning Obelisktop 3 1 of 2 (avg 13%) · league rank Bottom 31% (9.2%)
  • Luna Reesetop 3 0 of 2 (avg 13%) · league rank Bottom 22% (8.1%)
  • Ryuutop 3 0 of 2 (avg 13%) · league rank Bottom 19% (7.9%)
  • First Lighttop 3 0 of 2 (avg 13%) · league rank Bottom 18% (7.6%)
  • Flux Daggertop 3 0 of 2 (avg 13%) · league rank Bottom 18% (7.6%)
  • Ashfalltop 3 0 of 1 (avg 13%) · league rank Bottom 11% (7.1%)
  • Bold Nexustop 3 0 of 2 (avg 13%) · league rank Bottom 10% (6.9%)
  • Grand Azulatop 3 0 of 2 (avg 13%) · league rank Bottom 6% (6.6%)
  • The Ice Cream Man top 3 0 of 2 (avg 13%) · league rank Bottom 5% (6.6%)
  • Grand Nectartop 3 0 of 3 (avg 13%) · league rank Bottom 5% (6.6%)
  • Highland Trailtop 3 0 of 2 (avg 13%) · league rank Bottom 5% (6.5%)
  • Tidal Striketop 3 0 of 1 (avg 13%) · league rank Bottom 2% (6.4%)
  • Vapor Bladetop 3 0 of 2 (avg 13%) · league rank Bottom 2% (6.3%)
  • Twilight Havoctop 3 0 of 2 (avg 13%) · league rank Bottom 2% (6.3%)
  • Phoenix Crowntop 3 0 of 1 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).